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General Tabletop Discussion
*Dungeons & Dragons
What has changed since the first packet?
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<blockquote data-quote="Li Shenron" data-source="post: 6121912" data-attributes="member: 1465"><p>I can only speak for myself...</p><p></p><p>Generally speaking, every <em>first </em>time they presented a new part of the game (new classes, new mechanics etc) I liked it a lot. Then some mechanism kicks in, probably because of feedback by very vocal playtesters or influential playtesters in their private groups, and stuff tends to get clunkier and cluttered with minor inessential changes or addition dictated by excessive attention to corner cases... until they scrap it all and restart with a new idea for that area of the game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Overall I think the game has gone a long way since the start, but still hasn't stabilized at all. The last packet heavily changed of skills (again) and feats, and immediately it was announced that next packet will change skills and feats even more.</p><p></p><p>Nevertheless, I've seen some nice innovative ideas and excellent design of many parts of the game. I think that this playtest process can drive you mad if you get too attached to stuff you like, or if you see every packet as it could be the last and therefore get enraged by stuff you dislike. If you want to follow the playtest process, you need to just see it as a huge experiment, a work in progress that doesn't even provide you with a possible "complete" game at every iteration, because different parts of the game evolve at different speeds and unsynchronized. Remember that some stuff is already old when you see it, and some stuff we may never see at all (e.g. what really is in this "Basic" game) if they think they can hold it back until publishing the books.</p><p></p><p>OTOH if you are interested in actually playtesting a packet, my suggestion is to run one-shot games or at least very short adventures, not a campaign, because every couple of months the rules update, and it's easier to restart with new characters using the next packet rather than updating them.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6121912, member: 1465"] I can only speak for myself... Generally speaking, every [I]first [/I]time they presented a new part of the game (new classes, new mechanics etc) I liked it a lot. Then some mechanism kicks in, probably because of feedback by very vocal playtesters or influential playtesters in their private groups, and stuff tends to get clunkier and cluttered with minor inessential changes or addition dictated by excessive attention to corner cases... until they scrap it all and restart with a new idea for that area of the game :D Overall I think the game has gone a long way since the start, but still hasn't stabilized at all. The last packet heavily changed of skills (again) and feats, and immediately it was announced that next packet will change skills and feats even more. Nevertheless, I've seen some nice innovative ideas and excellent design of many parts of the game. I think that this playtest process can drive you mad if you get too attached to stuff you like, or if you see every packet as it could be the last and therefore get enraged by stuff you dislike. If you want to follow the playtest process, you need to just see it as a huge experiment, a work in progress that doesn't even provide you with a possible "complete" game at every iteration, because different parts of the game evolve at different speeds and unsynchronized. Remember that some stuff is already old when you see it, and some stuff we may never see at all (e.g. what really is in this "Basic" game) if they think they can hold it back until publishing the books. OTOH if you are interested in actually playtesting a packet, my suggestion is to run one-shot games or at least very short adventures, not a campaign, because every couple of months the rules update, and it's easier to restart with new characters using the next packet rather than updating them. [/QUOTE]
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What has changed since the first packet?
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