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General Tabletop Discussion
*Pathfinder & Starfinder
What Has To Be Save-Or-Die?
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<blockquote data-quote="Greg K" data-source="post: 5779735" data-attributes="member: 5038"><p>Honestly, when it comes to hit points, I, definitely, don't want them being used for things like Medusa's gaze.</p><p></p><p> I would prefer to see plot immunity come from a separate mechanic in the form of hero points</p><p>- receive a bonus to you d20 roll (must be declared before you roll)receive a bonus to you d20 roll (must be declared before you roll)</p><p>- re-roll a save (including a dying save) and take the better (maybe, with a hefty +10 bonus if you a roll a 10 or less on the reroll similar to True20 Conviction/M&M Hero Points). This would have to be announced after your roll, but before knowing if you succeeded or failed.</p><p>- automatically, shake off a status: dazed, fatigue, etc.</p><p>- automatically, stabilize from dying</p><p>- trigger a second wind </p><p>which would be in addition to other functions (e.g., take an additional action)</p><p></p><p></p><p>Finger of death, disintegration, word of death stuff, I have no problem with them doing hit point damage or having a two save process- an initial save to avoid and then go into death and dying save upon failure. </p><p></p><p>Poisons, I, definitely, have no problems doing hit points (as well as secondary effects). I would like to see them have an onset time and be continuous. I would, definitely, be looking at Poisoncraft (Blue Devil Games) and Sean Reynolds <a href="http://www.seankreynolds.com/rpgfiles/misc/variantcontinuingpoison.html" target="_blank">variant rule: continuing damage for poison</a>).</p><p></p><p>Then again, I would like to see hit points less abstract and something that does not scale or does so minimally. Though, I do like how characters start with more hit points in 4e.)</p></blockquote><p></p>
[QUOTE="Greg K, post: 5779735, member: 5038"] Honestly, when it comes to hit points, I, definitely, don't want them being used for things like Medusa's gaze. I would prefer to see plot immunity come from a separate mechanic in the form of hero points - receive a bonus to you d20 roll (must be declared before you roll)receive a bonus to you d20 roll (must be declared before you roll) - re-roll a save (including a dying save) and take the better (maybe, with a hefty +10 bonus if you a roll a 10 or less on the reroll similar to True20 Conviction/M&M Hero Points). This would have to be announced after your roll, but before knowing if you succeeded or failed. - automatically, shake off a status: dazed, fatigue, etc. - automatically, stabilize from dying - trigger a second wind which would be in addition to other functions (e.g., take an additional action) Finger of death, disintegration, word of death stuff, I have no problem with them doing hit point damage or having a two save process- an initial save to avoid and then go into death and dying save upon failure. Poisons, I, definitely, have no problems doing hit points (as well as secondary effects). I would like to see them have an onset time and be continuous. I would, definitely, be looking at Poisoncraft (Blue Devil Games) and Sean Reynolds [URL="http://www.seankreynolds.com/rpgfiles/misc/variantcontinuingpoison.html"]variant rule: continuing damage for poison[/URL]). Then again, I would like to see hit points less abstract and something that does not scale or does so minimally. Though, I do like how characters start with more hit points in 4e.) [/QUOTE]
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What Has To Be Save-Or-Die?
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