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General Tabletop Discussion
*Pathfinder & Starfinder
What Has To Be Save-Or-Die?
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<blockquote data-quote="Deadboy" data-source="post: 5779844" data-attributes="member: 61779"><p>I HATE save-or-dies. I don't understand why a game with a perfectly workable (if admittedly arbitrary) mechanic that determines whether I live or die - i.e., hit points - has ways to completely short circuit that mechanic based on a single die roll. Not only is it not fun for a single die roll to either cause me to lose a character or at least be removed from play for a significant amount of time, it really just doesn't make sense. And it encourages lots of players to cheat. I know that if a single die roll determines whether my near future will be "have fun playing D&D" or "go get a beer," I'm breaking out my die that no one else can see the numbers on and having fun playing D&D. It can be deadly to you but I intend to be immune. All of which I hate doing and shouldn't have to do in a well-designed system, i.e. one without save-or-dies.</p><p> </p><p>Coming back to my "makes no sense" point: If save-or-dies are brought back, do you know what I think has to be save-or-die? SWORDS. Because I don't get why something that is made up gets to be more lethal than something that can kill people in real life.</p><p> </p><p>I agree with Keterys - monsters should have different effects when they reduce a character to 0 hp. A medusa turning a character that she just reduced to 0 hp to stone is very flavorful, provides an interesting challenge should the players wish to bring the character back, and doesn't short circuit the hit point system needlessly.</p></blockquote><p></p>
[QUOTE="Deadboy, post: 5779844, member: 61779"] I HATE save-or-dies. I don't understand why a game with a perfectly workable (if admittedly arbitrary) mechanic that determines whether I live or die - i.e., hit points - has ways to completely short circuit that mechanic based on a single die roll. Not only is it not fun for a single die roll to either cause me to lose a character or at least be removed from play for a significant amount of time, it really just doesn't make sense. And it encourages lots of players to cheat. I know that if a single die roll determines whether my near future will be "have fun playing D&D" or "go get a beer," I'm breaking out my die that no one else can see the numbers on and having fun playing D&D. It can be deadly to you but I intend to be immune. All of which I hate doing and shouldn't have to do in a well-designed system, i.e. one without save-or-dies. Coming back to my "makes no sense" point: If save-or-dies are brought back, do you know what I think has to be save-or-die? SWORDS. Because I don't get why something that is made up gets to be more lethal than something that can kill people in real life. I agree with Keterys - monsters should have different effects when they reduce a character to 0 hp. A medusa turning a character that she just reduced to 0 hp to stone is very flavorful, provides an interesting challenge should the players wish to bring the character back, and doesn't short circuit the hit point system needlessly. [/QUOTE]
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What Has To Be Save-Or-Die?
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