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What has Wizards been doing right?
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<blockquote data-quote="dangerous jack" data-source="post: 5435265" data-attributes="member: 23654"><p>* Tiles: Sinister Woods & the Wilderness Box are both excellent and will see a lot of use (I'm glad they're stepping away from 3D stuff, because it didn't work great for me in play and was a pain to set up and store)</p><p>* Books: Dark Sun Creature Catalog is absolutely inspired, and has seen a bunch of use in my non-DS campaign. MM3 & the Dark Sun Campaign Setting are also very good.</p><p>* D&D Encounters has been a lot of fun and allowed me to be a player (rather than a DM) for the first time in 16 years (sigh)</p><p>* Essentials: I haven't bought any of it because it seems to duplicate things I already have, but from the previews I've seen it appears to do exactly what I think 4e needs (simpler, yet more varied characters and monsters)</p><p>* Castle Ravenloft: looking forward to playing this as soon as the missing card deck arrives (missing from my box, but Customer Service has been great in responding to me and promising to mail it here asap)</p><p>* Gamma World: haven't played it, but reads really well</p><p></p><p>Basically 2010 was a great year, except that there was too much duplicated functionality in Essentials for me to go out and spend money on that product line (and my players didn't want to convert their characters enough either).</p></blockquote><p></p>
[QUOTE="dangerous jack, post: 5435265, member: 23654"] * Tiles: Sinister Woods & the Wilderness Box are both excellent and will see a lot of use (I'm glad they're stepping away from 3D stuff, because it didn't work great for me in play and was a pain to set up and store) * Books: Dark Sun Creature Catalog is absolutely inspired, and has seen a bunch of use in my non-DS campaign. MM3 & the Dark Sun Campaign Setting are also very good. * D&D Encounters has been a lot of fun and allowed me to be a player (rather than a DM) for the first time in 16 years (sigh) * Essentials: I haven't bought any of it because it seems to duplicate things I already have, but from the previews I've seen it appears to do exactly what I think 4e needs (simpler, yet more varied characters and monsters) * Castle Ravenloft: looking forward to playing this as soon as the missing card deck arrives (missing from my box, but Customer Service has been great in responding to me and promising to mail it here asap) * Gamma World: haven't played it, but reads really well Basically 2010 was a great year, except that there was too much duplicated functionality in Essentials for me to go out and spend money on that product line (and my players didn't want to convert their characters enough either). [/QUOTE]
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