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What has you excited about 4e?
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<blockquote data-quote="Gold Roger" data-source="post: 3873697" data-attributes="member: 33904"><p>Focusing on things that seem sure to me and leaving out hopes and speculations:</p><p></p><p>On PC's:</p><p></p><p>-A Warlock that is integrated with the games flavor and fiends mechanics and isn't tacked on, as the one in 3.5</p><p></p><p>-A martial leader type class with the Warlord. And I actualy like the name.</p><p></p><p>-Keeping the big four classes in</p><p></p><p>-at will, per encounter and per day abilities for all classes. Moving martial types closer to the Bo9S and making migical types more durable.</p><p></p><p>On Monsters:</p><p></p><p>-Monsters as seen in MM5 from the beginning. MM5 critters are mechanically made of awesome.</p><p></p><p>-Monsters build to be encountered in groups.</p><p></p><p>-Choosing Monsters for the first MM by their niches.</p><p></p><p>-Differentiating Demons and devils.</p><p></p><p>-Statblocks like that of the Spined Devil.</p><p></p><p>-Changed creature types.</p><p></p><p>The flavor:</p><p></p><p>-The splitting of elves into (wild) elves and eladrin.</p><p></p><p>-The respectless grab what works aditude when creating the Core pantheon. Bane is a great god. So is Pelor. Corellon is the god of elvy elvness, but he could serve as the basis for a good more general god. Bahamut is the most interesing LG god out there. Asmodeus as god is awesome.</p><p></p><p>-The new cosmology, giving us a strong place for fey, which always felt misplaced in D&D and with it a place for "Spirit world" flavor. Putting the Souls of dead in a non-paradise.</p><p></p><p>-The Point of Light paradigm for Core products.</p><p></p><p>All in all I'm pretty positive about 4th edition.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 3873697, member: 33904"] Focusing on things that seem sure to me and leaving out hopes and speculations: On PC's: -A Warlock that is integrated with the games flavor and fiends mechanics and isn't tacked on, as the one in 3.5 -A martial leader type class with the Warlord. And I actualy like the name. -Keeping the big four classes in -at will, per encounter and per day abilities for all classes. Moving martial types closer to the Bo9S and making migical types more durable. On Monsters: -Monsters as seen in MM5 from the beginning. MM5 critters are mechanically made of awesome. -Monsters build to be encountered in groups. -Choosing Monsters for the first MM by their niches. -Differentiating Demons and devils. -Statblocks like that of the Spined Devil. -Changed creature types. The flavor: -The splitting of elves into (wild) elves and eladrin. -The respectless grab what works aditude when creating the Core pantheon. Bane is a great god. So is Pelor. Corellon is the god of elvy elvness, but he could serve as the basis for a good more general god. Bahamut is the most interesing LG god out there. Asmodeus as god is awesome. -The new cosmology, giving us a strong place for fey, which always felt misplaced in D&D and with it a place for "Spirit world" flavor. Putting the Souls of dead in a non-paradise. -The Point of Light paradigm for Core products. All in all I'm pretty positive about 4th edition. [/QUOTE]
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