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What has you excited about 4e?
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<blockquote data-quote="Aristotle" data-source="post: 3873792" data-attributes="member: 5885"><p>I can't be sure until I have it in my hands, but in theory I *love* the following...</p><p></p><p>1. Monsters, items, classes, races, and more that are being reimagined. Not necessarily just being made different, but being evaluated and in some cases (like the zombie) made to more closely resemble non-game fiction.</p><p></p><p>2. Dynamic Combat. You could certainly run dynamic encounters in 3E and earlier editions, but it feels like this edition is being designed for it so the DM can do it with minimal processing requirements.</p><p></p><p>3. Martial characters who might be as interesting and diverse as arcane or divine ones... and who might scale in levels with them without needing a ton of magic items (which come from the arcane and divine characters making the martial characters further dependent on them).</p><p></p><p>4. Power Sources. This could be good or bad. I'm kind of hoping to see only two per PHB after PHB1, as I don't want the game to bog down with power sources, or have a ton of power sources that are virtually the same.</p><p></p><p>5. The possability of old settings returning (i.e. Dark Sun) or whole new settings. I'm still hoping that most of these, beyond the primary money makers, are done as single large books without a ton of additional follow up books. Support them via the additional PHB, DMG, and MM releases instead.</p><p></p><p>6.) Social rules in the core. The recognition that this game is both role and roll playing. The ability to have purely social encounters with mechanics and rewards.</p><p></p><p>7.) Points of Light as a default setting. I hope they open that up for use by 3rd parties. I don't necessarily want ALL of my campaign settings modeled as points of light though.</p></blockquote><p></p>
[QUOTE="Aristotle, post: 3873792, member: 5885"] I can't be sure until I have it in my hands, but in theory I *love* the following... 1. Monsters, items, classes, races, and more that are being reimagined. Not necessarily just being made different, but being evaluated and in some cases (like the zombie) made to more closely resemble non-game fiction. 2. Dynamic Combat. You could certainly run dynamic encounters in 3E and earlier editions, but it feels like this edition is being designed for it so the DM can do it with minimal processing requirements. 3. Martial characters who might be as interesting and diverse as arcane or divine ones... and who might scale in levels with them without needing a ton of magic items (which come from the arcane and divine characters making the martial characters further dependent on them). 4. Power Sources. This could be good or bad. I'm kind of hoping to see only two per PHB after PHB1, as I don't want the game to bog down with power sources, or have a ton of power sources that are virtually the same. 5. The possability of old settings returning (i.e. Dark Sun) or whole new settings. I'm still hoping that most of these, beyond the primary money makers, are done as single large books without a ton of additional follow up books. Support them via the additional PHB, DMG, and MM releases instead. 6.) Social rules in the core. The recognition that this game is both role and roll playing. The ability to have purely social encounters with mechanics and rewards. 7.) Points of Light as a default setting. I hope they open that up for use by 3rd parties. I don't necessarily want ALL of my campaign settings modeled as points of light though. [/QUOTE]
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