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What has you excited about 4e?
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<blockquote data-quote="datainadequate" data-source="post: 3875256" data-attributes="member: 56993"><p>Things I'm looking forward to:</p><p></p><p>- Simpler combat - This is the biggest thing for me, 3e combats always seemed to have too many non-fun complications and fiddlyness.</p><p></p><p>- Faster combat -3e combats also went too slow for me.</p><p></p><p>- I love the fact that someone is actually thinking happening about how you make a D&D fantasy game world make sense. The "Points of light" concept sounds like a step in the right direction to me.</p><p></p><p>- I'm hoping that it will be easier to level up characters. When my rogue/wizard character got beyond 7th level, each level advance became a major chore. Way too much calculation, way too many interactions between different abilities to keep track of, way too much time taken up, and the process was not really that much fun. Levelling up should take 20 minutes, not 2 hours.</p><p></p><p>- I'm also hoping that 4e will be more flexible and allow characters built to concepts to be effective. The promise of better multiclassing is a good start here.</p><p></p><p>When 4e comes out, I have a test for it. I want to create a "Grey Mouser" inspired character that is not made sucky by the rules. The Grey Mouser is excellent at thieving, good at climbing, very acrobatic, an excellent two-weapon fighter with rapier and dagger, a fast talker with some diplomatic ability, and has the ability to use useful but low-level magic. He can also put all that agility to good use for defence. Those who remember the Lankhmar supplements for AD&D might recall that they had to seriously mess around with the multi-classing rules to create suitable stats for the Grey Mouser (and for Fafhrd too). Of course, there won't be any such supplements for 4e, but it would be nice if the system would allow me to create this sort of character and for it not to be useless in combat.</p></blockquote><p></p>
[QUOTE="datainadequate, post: 3875256, member: 56993"] Things I'm looking forward to: - Simpler combat - This is the biggest thing for me, 3e combats always seemed to have too many non-fun complications and fiddlyness. - Faster combat -3e combats also went too slow for me. - I love the fact that someone is actually thinking happening about how you make a D&D fantasy game world make sense. The "Points of light" concept sounds like a step in the right direction to me. - I'm hoping that it will be easier to level up characters. When my rogue/wizard character got beyond 7th level, each level advance became a major chore. Way too much calculation, way too many interactions between different abilities to keep track of, way too much time taken up, and the process was not really that much fun. Levelling up should take 20 minutes, not 2 hours. - I'm also hoping that 4e will be more flexible and allow characters built to concepts to be effective. The promise of better multiclassing is a good start here. When 4e comes out, I have a test for it. I want to create a "Grey Mouser" inspired character that is not made sucky by the rules. The Grey Mouser is excellent at thieving, good at climbing, very acrobatic, an excellent two-weapon fighter with rapier and dagger, a fast talker with some diplomatic ability, and has the ability to use useful but low-level magic. He can also put all that agility to good use for defence. Those who remember the Lankhmar supplements for AD&D might recall that they had to seriously mess around with the multi-classing rules to create suitable stats for the Grey Mouser (and for Fafhrd too). Of course, there won't be any such supplements for 4e, but it would be nice if the system would allow me to create this sort of character and for it not to be useless in combat. [/QUOTE]
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