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What has you excited about 4e?
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<blockquote data-quote="ThirdWizard" data-source="post: 3884155" data-attributes="member: 12037"><p> <ul> <li data-xf-list-type="ul">Re-doing the math. They aren't blindly giving <em>fireball</em> 1d6 dmg per level. They're re-examining how powerful they want offense to be in relation to defense to determine how strong attacks should be. Instead of just continuing to use an old system that was never really intended to go much past level 9, they're looking at what needs to be done to keep the game fun at high levels.</li> <li data-xf-list-type="ul">Faster prep time and easier on the fly creation of encounters! If I want a 5,000 xp encounter, I can just grab enemies until I have the right # there. And no table to look up to determine EL vs. CR and XP? Sweet!</li> <li data-xf-list-type="ul">Per encounter abilities, especially as it pertains to spellcasters. I'm hoping this will also open up new avenues for alternate magic systems, with the Vancian standard disappearing. I love alternate magic systems.</li> <li data-xf-list-type="ul">Monsters specifically designed to come in groups. Zombies! Lots of them! Hoards of goblins! One beholder taking on an entire party without either getting ganked or having to drop a PC a round and still posing a challenge. Dragons who don't need to be high level sorcerers to be a challenge. Finally an end to the spellcasting dragon.</li> <li data-xf-list-type="ul">Spread out racial abilities across several levels. This should allow those pesky +1 LA races to be played more easily without the annoyance of losing a class level. Githyanki, Githzerai, Tieflings, Aasimar, Genasi, and all those races that I love will be bearable to play again.</li> </ul><p></p><p>There's more, but those are the big ones.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 3884155, member: 12037"] [list] [*]Re-doing the math. They aren't blindly giving [i]fireball[/i] 1d6 dmg per level. They're re-examining how powerful they want offense to be in relation to defense to determine how strong attacks should be. Instead of just continuing to use an old system that was never really intended to go much past level 9, they're looking at what needs to be done to keep the game fun at high levels. [*]Faster prep time and easier on the fly creation of encounters! If I want a 5,000 xp encounter, I can just grab enemies until I have the right # there. And no table to look up to determine EL vs. CR and XP? Sweet! [*]Per encounter abilities, especially as it pertains to spellcasters. I'm hoping this will also open up new avenues for alternate magic systems, with the Vancian standard disappearing. I love alternate magic systems. [*]Monsters specifically designed to come in groups. Zombies! Lots of them! Hoards of goblins! One beholder taking on an entire party without either getting ganked or having to drop a PC a round and still posing a challenge. Dragons who don't need to be high level sorcerers to be a challenge. Finally an end to the spellcasting dragon. [*]Spread out racial abilities across several levels. This should allow those pesky +1 LA races to be played more easily without the annoyance of losing a class level. Githyanki, Githzerai, Tieflings, Aasimar, Genasi, and all those races that I love will be bearable to play again. [/list] There's more, but those are the big ones. [/QUOTE]
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