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General Tabletop Discussion
*Dungeons & Dragons
What have been the most fun/impactful magic items you've found/made for your players?
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<blockquote data-quote="Mr. Wilson" data-source="post: 7447156" data-attributes="member: 48009"><p>Magic Items currently created for this campaign (running form level 3 to currently level 12):</p><p></p><p>Alis' Thundering Bowstring: Add 2d6 thunder damage to an attack and push the target away 10 feet 3x a day. (Uncommon, no attunement)</p><p></p><p>Raughley's Roaring Rampart: +1 Plate Armor with a Lion's Head on the front. Once per long rest, may animate the Lion and have it give the equivalent of a bless spell (+1d4 to all attack rolls and saving throws) to all party members within 30 feet. Also has a save effect to grant disadvantage to attacks for all enemies within 30 feet. Lasts until the end of his next turn. (Very Rare, requires attunement)</p><p></p><p>A Brother's Love: Made by Raughley's brother just prior to his murder, this +1 shield can be used as a ranged weapon dealing 1d8 damage with a 30 foot range. (Rare, requires attunement)</p><p></p><p>The Blood of the Twin Sisters: Two stones, one polished white, one polished black that orbit the head of Alis', the actual blood of twin deities of good and evil. Needed for a ritual by the BBEG to achieve apotheosis, taken after a hard fought victory over a beholder. They have a bunch of powers, the two most powerful being +2 wisdom and the ability to cast raise the dead 1x per week without spell components. (Artifact, requires attunement)</p><p></p><p>Naegrathand's Wizards Robes: Grants Nag the benefits of a mage armor spell while being worn. (Rare, requires attunement)</p><p></p><p>Xal'Talos, Great Axe of Entropy: A sentient vestige of power that was wielded by the party's barbarian, Heimdall, Son of Anders. Literally part of the god of entropy, Feinrod, cut from his body after a visit to the far realms. At stage 1, the axe functioned at +1 that could grant haste 1x per long rest. At stage 2, the axe bumped up to +2, still granted haste, and granted flight once per long rest (not at the same time as haste). Xal'Talos left the party after Heimdall tried to destroy it when Xal'Talos started exerting more and more influence over him. (Vestige, requires attunement)</p><p></p><p>Heimdall's Spinner Belt: Basically a +1 Cloak of Resistance in belt form. </p><p></p><p>Vestiges are a category of magic items created by Matt Mercer on Critical Role, I would assume based on Weapons of Legacy from 3rd addition.</p></blockquote><p></p>
[QUOTE="Mr. Wilson, post: 7447156, member: 48009"] Magic Items currently created for this campaign (running form level 3 to currently level 12): Alis' Thundering Bowstring: Add 2d6 thunder damage to an attack and push the target away 10 feet 3x a day. (Uncommon, no attunement) Raughley's Roaring Rampart: +1 Plate Armor with a Lion's Head on the front. Once per long rest, may animate the Lion and have it give the equivalent of a bless spell (+1d4 to all attack rolls and saving throws) to all party members within 30 feet. Also has a save effect to grant disadvantage to attacks for all enemies within 30 feet. Lasts until the end of his next turn. (Very Rare, requires attunement) A Brother's Love: Made by Raughley's brother just prior to his murder, this +1 shield can be used as a ranged weapon dealing 1d8 damage with a 30 foot range. (Rare, requires attunement) The Blood of the Twin Sisters: Two stones, one polished white, one polished black that orbit the head of Alis', the actual blood of twin deities of good and evil. Needed for a ritual by the BBEG to achieve apotheosis, taken after a hard fought victory over a beholder. They have a bunch of powers, the two most powerful being +2 wisdom and the ability to cast raise the dead 1x per week without spell components. (Artifact, requires attunement) Naegrathand's Wizards Robes: Grants Nag the benefits of a mage armor spell while being worn. (Rare, requires attunement) Xal'Talos, Great Axe of Entropy: A sentient vestige of power that was wielded by the party's barbarian, Heimdall, Son of Anders. Literally part of the god of entropy, Feinrod, cut from his body after a visit to the far realms. At stage 1, the axe functioned at +1 that could grant haste 1x per long rest. At stage 2, the axe bumped up to +2, still granted haste, and granted flight once per long rest (not at the same time as haste). Xal'Talos left the party after Heimdall tried to destroy it when Xal'Talos started exerting more and more influence over him. (Vestige, requires attunement) Heimdall's Spinner Belt: Basically a +1 Cloak of Resistance in belt form. Vestiges are a category of magic items created by Matt Mercer on Critical Role, I would assume based on Weapons of Legacy from 3rd addition. [/QUOTE]
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What have been the most fun/impactful magic items you've found/made for your players?
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