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General Tabletop Discussion
*Dungeons & Dragons
What have been the most fun/impactful magic items you've found/made for your players?
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<blockquote data-quote="Bigsta" data-source="post: 7447238" data-attributes="member: 6803284"><p>The Ella-Krad</p><p></p><p>In my 4th edition Dark Sun campaign my wife played a Half-Giant Barbarian Gladiator who wielded a psionic maul crafted for her by one of her biggest fans. Eventually it was called the Ella-Krad by the party. There was nothing too special about this weapon other than it did an extra 1d6 psychic damage.</p><p></p><p>When 5th edition rolled around I ran the Ravenloft Grand Conjunction Modules converted to 5e. For each character I did a little intro about how their character's got to Ravenloft. For Ella, she was fighting in the arena in the city state of Urik to distract the Sorcerer King Hamanu while the rest of the party infiltrated the castle.</p><p></p><p>After winning her fight, Hamanu stood up from his throne in his viewing box and revealed that he knew what was happening, that Ella's friends were likely already dead, and she would be to. With that Hamanu sent some high level dragon magic at Ella, who blocked it with the original Ella-Krad. The resulting cataclysm killed most of the spectators and caused the mists of Ravenloft to come and suck Ella away.</p><p></p><p>Upon arriving in Ravenloft, Ella found that the mists provided her with a new Ella-Krad, still made of stone, but this one with the head of a lion. Further, once the maul began talking to her in a familiar voice, it appeared that the maul was intelligent and contained the soul of Sorcerer King Hamanu.</p><p></p><p>The party discovered that in addition to being possessed by a Sorcerer King, the new Ella-Krad had the ability to absorb the magical properties of any magical item it struck and consumed. </p><p></p><p>By the end of the campaign the Ella-Krad was +1, brutal, and could fly (as it had absorbed a broom of flying), and maybe one or two other abilities.</p><p></p><p>The Ella-Krad could have become the an overpowered and game-breaking weapon, however, the party was terrified of the fact that Hamanu was very happy every time the Ella-Krad gained a new power. Eventually the party banned Ella from absorbing anymore powers out of fear that Hamanu would possess Ella or break free from the weapon and kill them all. </p><p></p><p>At the end of the campaign the Ella-Krad appeared to shatter and both Ella and Hamanu returned to Athas. Ella was reunited with the original Ella-Krad, while the Dark Powers reforged the Ravenloft Ella-Krad, put a false Hamanu soul inside of it, and presented it to the imposter Ella II, who the party had met during a pervious adventure in the Dark Sun-based Island of Terror of Kalidnay.</p></blockquote><p></p>
[QUOTE="Bigsta, post: 7447238, member: 6803284"] The Ella-Krad In my 4th edition Dark Sun campaign my wife played a Half-Giant Barbarian Gladiator who wielded a psionic maul crafted for her by one of her biggest fans. Eventually it was called the Ella-Krad by the party. There was nothing too special about this weapon other than it did an extra 1d6 psychic damage. When 5th edition rolled around I ran the Ravenloft Grand Conjunction Modules converted to 5e. For each character I did a little intro about how their character's got to Ravenloft. For Ella, she was fighting in the arena in the city state of Urik to distract the Sorcerer King Hamanu while the rest of the party infiltrated the castle. After winning her fight, Hamanu stood up from his throne in his viewing box and revealed that he knew what was happening, that Ella's friends were likely already dead, and she would be to. With that Hamanu sent some high level dragon magic at Ella, who blocked it with the original Ella-Krad. The resulting cataclysm killed most of the spectators and caused the mists of Ravenloft to come and suck Ella away. Upon arriving in Ravenloft, Ella found that the mists provided her with a new Ella-Krad, still made of stone, but this one with the head of a lion. Further, once the maul began talking to her in a familiar voice, it appeared that the maul was intelligent and contained the soul of Sorcerer King Hamanu. The party discovered that in addition to being possessed by a Sorcerer King, the new Ella-Krad had the ability to absorb the magical properties of any magical item it struck and consumed. By the end of the campaign the Ella-Krad was +1, brutal, and could fly (as it had absorbed a broom of flying), and maybe one or two other abilities. The Ella-Krad could have become the an overpowered and game-breaking weapon, however, the party was terrified of the fact that Hamanu was very happy every time the Ella-Krad gained a new power. Eventually the party banned Ella from absorbing anymore powers out of fear that Hamanu would possess Ella or break free from the weapon and kill them all. At the end of the campaign the Ella-Krad appeared to shatter and both Ella and Hamanu returned to Athas. Ella was reunited with the original Ella-Krad, while the Dark Powers reforged the Ravenloft Ella-Krad, put a false Hamanu soul inside of it, and presented it to the imposter Ella II, who the party had met during a pervious adventure in the Dark Sun-based Island of Terror of Kalidnay. [/QUOTE]
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General Tabletop Discussion
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What have been the most fun/impactful magic items you've found/made for your players?
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