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Community
General Tabletop Discussion
*Dungeons & Dragons
What have been the most fun/impactful magic items you've found/made for your players?
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<blockquote data-quote="touc" data-source="post: 7451040" data-attributes="member: 19270"><p>For our <em>Strahd</em> campaign, I converted the magic items into Legacy items, inspired by 3rd edition. The party has rituals (quests) it must do to gradually unlock the item's full powers. I like the idea of players getting magic items that they can build upon, such as a Flame Tongue. Totally winging it:</p><p></p><p><strong>Flame Tongue (basic, attunement). </strong>Upon command, 40' torchlight via harmless flames. The sword imparts knowledge of a ritual required to further unlock its powers. The sword must be immersed into lava/magma for a full day and the player must spend at least 8 hours of that day uttering the words for fire in at least 40 different languages. Once complete, the sword becomes a <em>magical weapon.</em></p><p></p><p>To unlock further powers, the sword must strike into the body of an elemental creature of fire of at least 6 Hit Dice. The sword must then be left in a flame sufficient to melt ordinary steel for 8 hours and the words for fire once again uttered during this time. Once done, the sword's fire now deals +1d6 fire damage.</p><p></p><p>To unlock the final power, the sword must strike into the body of an elemental creature of fire of at least 10 Hit Dice. The sword must be then consecrated on the altar of a deity connected to light, heat, or flame in an 8-hour ritual costing 1,000gp in rare unguents and gems, which are consumed. Once done, the sword's fire now deals its full +2d6 damage.</p><p></p><p><em>You get the idea. You can do this with any special item, introducing it earlier than you normally might, and leading to any quests that seem appropriate to your campaign.</em></p></blockquote><p></p>
[QUOTE="touc, post: 7451040, member: 19270"] For our [I]Strahd[/I] campaign, I converted the magic items into Legacy items, inspired by 3rd edition. The party has rituals (quests) it must do to gradually unlock the item's full powers. I like the idea of players getting magic items that they can build upon, such as a Flame Tongue. Totally winging it: [B]Flame Tongue (basic, attunement). [/B]Upon command, 40' torchlight via harmless flames. The sword imparts knowledge of a ritual required to further unlock its powers. The sword must be immersed into lava/magma for a full day and the player must spend at least 8 hours of that day uttering the words for fire in at least 40 different languages. Once complete, the sword becomes a [I]magical weapon.[/I] To unlock further powers, the sword must strike into the body of an elemental creature of fire of at least 6 Hit Dice. The sword must then be left in a flame sufficient to melt ordinary steel for 8 hours and the words for fire once again uttered during this time. Once done, the sword's fire now deals +1d6 fire damage. To unlock the final power, the sword must strike into the body of an elemental creature of fire of at least 10 Hit Dice. The sword must be then consecrated on the altar of a deity connected to light, heat, or flame in an 8-hour ritual costing 1,000gp in rare unguents and gems, which are consumed. Once done, the sword's fire now deals its full +2d6 damage. [I]You get the idea. You can do this with any special item, introducing it earlier than you normally might, and leading to any quests that seem appropriate to your campaign.[/I] [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What have been the most fun/impactful magic items you've found/made for your players?
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