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What have been your best/worst 4e combat encounters?
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<blockquote data-quote="UngainlyTitan" data-source="post: 4596256" data-attributes="member: 28487"><p>As a DM the most boring fight was where the players did not manover. A paladin, ranger, wizard and cleric vs 2 Hobgoblin Soldiers and a couple of goblin skirmisher types. </p><p>There first 4e session but veteran players but they let the hobgoblin soldiers keep formation and would not flank. The ranger could not hit the side of a barn from the inside and it was a complete grind.</p><p></p><p>The worst from my perpective was probably ok for the player but I completely messed up the graveyard interlude in Keep on the Shadowfel. It was only made memorable becasue once i knew the encouter had gone south I had Nirnan flee and two of the party followed the other two going to examin the glowing circle. In the woods at night Nirnan get the drop on the paladin with a rope across two trees and a coup de grace before the rogue catches up. The following fight the rogue and paladin are dropped and making death saves. One of the other players, having decided a few turns in to the chase to follow also is blundering through the forest and Nirnan decides to flee with her foes unslain and the rogue roll 20 on the death save, pops up and fells Nirnan with a thrown dagger.</p><p></p><p>Best fight as DM, the Underpriest of Orcus encounter where with a well times fey step the eladrin wizard get herself in to a position where she drops the user priest a berserker and can't quite remember what else down the hole to the next level with thundewave and killed the lot, ending the encounter. </p><p></p><p>Although previous fight was almost as good, when the rogue coup de graced an immobilided ghoul with a daily doing more than its bloodied damage and more or less saving the day because they were in trouble up to that point.</p><p></p><p>As a player, well the best and the worst in the one fight. Not sure what the DM had us up against. We were raiding bandit camps and had mopped up two of them easily enough. We were down some healing surges and nobody had action point but aside from my character (Half elven feylock/wizard) and the dragonborn fighter,Eladrin rogue and elf ranger, every one had their dailies. We got surprise and the dragonborn and rogue took out a good few minions. I missed as did the ranger. The bandits concentrate fire on the dragonborn fighter, taking him to bloodied and the rogue takes some damage in the next two rounds. </p><p>Next round the fighter, and ranger miss the guy on the fighter with their dailies but the rogue hits and takes out his opponent. So the rogue move to flank the guy on the fighter. The fighter gets taken out and the following round the now flanked rogue goes down as well. </p><p>Before any one can get to them the fighter dies (fails 3 out of 4 rolls) and the rogue follows a round later. </p><p></p><p>Now there is 4 of them, 3 in the clearing and one in the woods sniping at us with a crossbow. We know from our scouting that the woods are trapped. Trip wire stuff mostly. So with judicous uses of eyebite and cover and elderitch blast I get another one but then I am down. The ranger makes it to me and makes the heal check and I get my healing surge. We get the other two but the sniper in the woods has us pinned down. The ranger sneaks into the woods avoids the traps. Spots the sniper hits with his encounter but gets dropped in the return fire. So now (with my wisdom of 5; -3 on perception) I have to go into the woods after the ranger. I avoid the traps by assidously beating the ground infront of me with my spear (feck stealth). I get shot at and manage to get some shots back but am dropped. The ranger rolls a 20 on the death save, I roll a 20, more exchange of fire and the ranger drops again. I make the heal check and go prone behind a tree and snipe at the bandit. We get him in the next round or two. </p><p></p><p>So what would have been a very non descript tpk became a very tense and exiting fight, though with pots of luck on our part.</p><p>I really love the 20 on the death save rule.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 4596256, member: 28487"] As a DM the most boring fight was where the players did not manover. A paladin, ranger, wizard and cleric vs 2 Hobgoblin Soldiers and a couple of goblin skirmisher types. There first 4e session but veteran players but they let the hobgoblin soldiers keep formation and would not flank. The ranger could not hit the side of a barn from the inside and it was a complete grind. The worst from my perpective was probably ok for the player but I completely messed up the graveyard interlude in Keep on the Shadowfel. It was only made memorable becasue once i knew the encouter had gone south I had Nirnan flee and two of the party followed the other two going to examin the glowing circle. In the woods at night Nirnan get the drop on the paladin with a rope across two trees and a coup de grace before the rogue catches up. The following fight the rogue and paladin are dropped and making death saves. One of the other players, having decided a few turns in to the chase to follow also is blundering through the forest and Nirnan decides to flee with her foes unslain and the rogue roll 20 on the death save, pops up and fells Nirnan with a thrown dagger. Best fight as DM, the Underpriest of Orcus encounter where with a well times fey step the eladrin wizard get herself in to a position where she drops the user priest a berserker and can't quite remember what else down the hole to the next level with thundewave and killed the lot, ending the encounter. Although previous fight was almost as good, when the rogue coup de graced an immobilided ghoul with a daily doing more than its bloodied damage and more or less saving the day because they were in trouble up to that point. As a player, well the best and the worst in the one fight. Not sure what the DM had us up against. We were raiding bandit camps and had mopped up two of them easily enough. We were down some healing surges and nobody had action point but aside from my character (Half elven feylock/wizard) and the dragonborn fighter,Eladrin rogue and elf ranger, every one had their dailies. We got surprise and the dragonborn and rogue took out a good few minions. I missed as did the ranger. The bandits concentrate fire on the dragonborn fighter, taking him to bloodied and the rogue takes some damage in the next two rounds. Next round the fighter, and ranger miss the guy on the fighter with their dailies but the rogue hits and takes out his opponent. So the rogue move to flank the guy on the fighter. The fighter gets taken out and the following round the now flanked rogue goes down as well. Before any one can get to them the fighter dies (fails 3 out of 4 rolls) and the rogue follows a round later. Now there is 4 of them, 3 in the clearing and one in the woods sniping at us with a crossbow. We know from our scouting that the woods are trapped. Trip wire stuff mostly. So with judicous uses of eyebite and cover and elderitch blast I get another one but then I am down. The ranger makes it to me and makes the heal check and I get my healing surge. We get the other two but the sniper in the woods has us pinned down. The ranger sneaks into the woods avoids the traps. Spots the sniper hits with his encounter but gets dropped in the return fire. So now (with my wisdom of 5; -3 on perception) I have to go into the woods after the ranger. I avoid the traps by assidously beating the ground infront of me with my spear (feck stealth). I get shot at and manage to get some shots back but am dropped. The ranger rolls a 20 on the death save, I roll a 20, more exchange of fire and the ranger drops again. I make the heal check and go prone behind a tree and snipe at the bandit. We get him in the next round or two. So what would have been a very non descript tpk became a very tense and exiting fight, though with pots of luck on our part. I really love the 20 on the death save rule. [/QUOTE]
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