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What have been your best/worst 4e combat encounters?
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<blockquote data-quote="Iron Sky" data-source="post: 4623451" data-attributes="member: 60965"><p>The best fights I've played were usually the ones that were actually hard. Our group consists of a rogue, ranger, warlock, and cleric. Basically the general plan is dish out so much damage that things die before our cleric runs out of heals. </p><p></p><p>Optimized characters combined with synergistic powers and solid tactics means 90% of the time it works and we breeze through the fights, sometimes not even using half our encounter powers and using only 1 or two surges total. And fight that isn't an absolute breeze is a nice contrast.</p><p></p><p>Anyway, on to the fights:</p><p></p><p>Level 2: We were in the sewers of the imperial capital looking for a cult of Orcus. After fighting various undead and an elite Otyugh, we headed into the hidden cult temple. On entering, we saw two flaming skeletons, closed, and engaged. We were fighting them when our warlock went down a nearby hallway to get out of their line of sight and stealth, setting of the crossbow traps.</p><p></p><p>The traps were supposed to be a second encounter and suddenly we're fighting them AND the two skeletons, who aren't even bloodied yet. We barely managed to take them out, finding a door at the end of the hallway that was barred. Low on surges and powers, we decided to leave.</p><p></p><p>While we were in the hallway, my ranger heard the door open, so we charged back and found a cultist staring at the traps trying to figure out what happened. We charged and he retreated, leading us into a room with three more cultists in it, thus sending us into about our 4th fight of the day with no action points or dailies. We somehow managed to drop the cultists and fled to rest (and level up).</p><p></p><p>The next day we came back, busted through the re-barred door, and found ourselves in the temple dormatory. We were discussing what to do when the 8 intelligence halfling rogue opened the door to the rest of the (unexplored) temple and shouted "Invaders!"</p><p></p><p>We hastily scrambled for ambush positions. A minute later 8 cultists ran in - none of them minions (keep in mind we were level 2). As we ambushed them, two of them fled back into the temple. We performed a fighting retreat through the temple and only had a few of them dropped when the two that had fled came back with two corruption corpses (artillery zombies). We pulled out every trick in the book, used up all our dailies and our couple healing potions and managed to finish them.</p><p></p><p>The head cleric/demon that we fought was almost anticlimactic compared to the fights that led up to him. During other people's turns, I was leaning back in my seat, trying to figure out how the hell we were going to survive. Our DM admitted that he had fudged a couple rolls during the second fight and we all told him to never fudge again.</p><p></p><p></p><p>We had a devourer fight that was pretty intense since we fought it(level 11 elite) at level 6. It swollowed my ranger and the cleric and almost got the warlock. Then we got a few lucky trip attacks with our tamed direwolf and managed to take it down.</p><p></p><p></p><p>We actually had a fight last night that was pretty intense. Our level 10 party, minus our warlock vs a Eye of Flame beholder. It was in a room that was only 20 feet tall, which ended up saving our bacon. My ranger is melee, as is the cleric, while the rogue is hybrid. Our warlock (who wasn't there) is our main controller AND ranged attacker, so at first we were almost innefectual.</p><p></p><p>Then it dropped our cleric from full health to dying in one round... that main eye 10 fire vulnerability combined with a flame attack cirt then ongoing fire and a random second free flame attack at the start of the clerics turn did a number. My ranger got him up again with a potion, only to have the cleric take a second random flame attack at the start of his turn and drop again.</p><p></p><p>I pulled the downed cleric out of sight and healed him again as the beholder turned on the rogue that had snuck around it. It dropped him in a couple rounds as the cleric healed himself and my ranger up to just over bloodied.</p><p></p><p>My ranger charged the beholder, leaping into the air in order to reach it with his swords and marked it with his fighter multi-class ability. The cleric managed to reach the rogue before he burned to death and get him up. My finishing blows dropped it, but its flame explosion dropped me, leaving my ranger fire-vulnerable and on fire, 1 round from burning to death from ongoing. The cleric was fortunately able to reach me and get me up.</p><p></p><p></p><p>Worst fights: The one that stands out the most was the bullette we fought right after we fought the devourer. It's high defenses and low damage made for a long, boring fight, especially for my ranger since I was out of encounters and dailies by round 4 and we all ended up doing the same at-will for about 6 more rounds. That bullette's skull is now the fireplace in the halfling's inn though.</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 4623451, member: 60965"] The best fights I've played were usually the ones that were actually hard. Our group consists of a rogue, ranger, warlock, and cleric. Basically the general plan is dish out so much damage that things die before our cleric runs out of heals. Optimized characters combined with synergistic powers and solid tactics means 90% of the time it works and we breeze through the fights, sometimes not even using half our encounter powers and using only 1 or two surges total. And fight that isn't an absolute breeze is a nice contrast. Anyway, on to the fights: Level 2: We were in the sewers of the imperial capital looking for a cult of Orcus. After fighting various undead and an elite Otyugh, we headed into the hidden cult temple. On entering, we saw two flaming skeletons, closed, and engaged. We were fighting them when our warlock went down a nearby hallway to get out of their line of sight and stealth, setting of the crossbow traps. The traps were supposed to be a second encounter and suddenly we're fighting them AND the two skeletons, who aren't even bloodied yet. We barely managed to take them out, finding a door at the end of the hallway that was barred. Low on surges and powers, we decided to leave. While we were in the hallway, my ranger heard the door open, so we charged back and found a cultist staring at the traps trying to figure out what happened. We charged and he retreated, leading us into a room with three more cultists in it, thus sending us into about our 4th fight of the day with no action points or dailies. We somehow managed to drop the cultists and fled to rest (and level up). The next day we came back, busted through the re-barred door, and found ourselves in the temple dormatory. We were discussing what to do when the 8 intelligence halfling rogue opened the door to the rest of the (unexplored) temple and shouted "Invaders!" We hastily scrambled for ambush positions. A minute later 8 cultists ran in - none of them minions (keep in mind we were level 2). As we ambushed them, two of them fled back into the temple. We performed a fighting retreat through the temple and only had a few of them dropped when the two that had fled came back with two corruption corpses (artillery zombies). We pulled out every trick in the book, used up all our dailies and our couple healing potions and managed to finish them. The head cleric/demon that we fought was almost anticlimactic compared to the fights that led up to him. During other people's turns, I was leaning back in my seat, trying to figure out how the hell we were going to survive. Our DM admitted that he had fudged a couple rolls during the second fight and we all told him to never fudge again. We had a devourer fight that was pretty intense since we fought it(level 11 elite) at level 6. It swollowed my ranger and the cleric and almost got the warlock. Then we got a few lucky trip attacks with our tamed direwolf and managed to take it down. We actually had a fight last night that was pretty intense. Our level 10 party, minus our warlock vs a Eye of Flame beholder. It was in a room that was only 20 feet tall, which ended up saving our bacon. My ranger is melee, as is the cleric, while the rogue is hybrid. Our warlock (who wasn't there) is our main controller AND ranged attacker, so at first we were almost innefectual. Then it dropped our cleric from full health to dying in one round... that main eye 10 fire vulnerability combined with a flame attack cirt then ongoing fire and a random second free flame attack at the start of the clerics turn did a number. My ranger got him up again with a potion, only to have the cleric take a second random flame attack at the start of his turn and drop again. I pulled the downed cleric out of sight and healed him again as the beholder turned on the rogue that had snuck around it. It dropped him in a couple rounds as the cleric healed himself and my ranger up to just over bloodied. My ranger charged the beholder, leaping into the air in order to reach it with his swords and marked it with his fighter multi-class ability. The cleric managed to reach the rogue before he burned to death and get him up. My finishing blows dropped it, but its flame explosion dropped me, leaving my ranger fire-vulnerable and on fire, 1 round from burning to death from ongoing. The cleric was fortunately able to reach me and get me up. Worst fights: The one that stands out the most was the bullette we fought right after we fought the devourer. It's high defenses and low damage made for a long, boring fight, especially for my ranger since I was out of encounters and dailies by round 4 and we all ended up doing the same at-will for about 6 more rounds. That bullette's skull is now the fireplace in the halfling's inn though. [/QUOTE]
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