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What have been your best/worst 4e combat encounters?
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<blockquote data-quote="ExploderWizard" data-source="post: 4623877" data-attributes="member: 66434"><p>We don't get to game as often as I would like, so our best and worst combats are from KOTS (which we may finish in a year, who knows?)</p><p> </p><p>Best:</p><p>Our party was trying to find an NPC and went searching at an outdoor quarry/ dig site. </p><p>The NPC's at the site, and thier beasties were not very nice to us and we were forced to defend ourselves. I think the main reason this fight was so fun was because we were "doing it wrong"<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The warlock was using his powers to gain temp hp and hit the main bad guy with a major shot just before the bad guy turned invisible.</p><p>The power inflicted damage on the target when the warlord was struck. Once the bad guy turned invisible, our 20 CON warlock charged into battle provoking 3 opportunity attacks on purpose. </p><p>We all laughed at him as he took enough damage to drop him to 2 hp. The invisible villan keeled over and was reduced to less than 0 from the damage. We started calling the warlock Balboa.</p><p>" Hey Mortimer what are you doing?" "Winning!" </p><p> </p><p>Worst:</p><p>The first Irontooth experience was the worst. The encounter reminded me so much of boss mob "phases". We had a strong suspicion that there may</p><p>have been a leader type in the vicinity so we held back our big powers until he showed up. Once we saw the big bad we concentrated our biggest attacks on him and actually hit a lot.</p><p> We had no idea about the insane number of hit points involved. Once we bloodied him and he entered super-macho man mode, he</p><p>proceeded to wipe us out. It was pretty funny and we all had a good laugh. We just imagined the waterfall as a swirling instance portal and it all made sense. </p><p>The next set of PC's that headed for that place were armed with mighty metagame knowledge and the fight was a bit of a challenge but not overwhelming.</p><p>Knowing that we needed to keep DPS slow and even until the boss entered phase 2 made a world of difference. </p><p>It was that fight that really highlighted the MMO-like quality of gameplay for us.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4623877, member: 66434"] We don't get to game as often as I would like, so our best and worst combats are from KOTS (which we may finish in a year, who knows?) Best: Our party was trying to find an NPC and went searching at an outdoor quarry/ dig site. The NPC's at the site, and thier beasties were not very nice to us and we were forced to defend ourselves. I think the main reason this fight was so fun was because we were "doing it wrong":) The warlock was using his powers to gain temp hp and hit the main bad guy with a major shot just before the bad guy turned invisible. The power inflicted damage on the target when the warlord was struck. Once the bad guy turned invisible, our 20 CON warlock charged into battle provoking 3 opportunity attacks on purpose. We all laughed at him as he took enough damage to drop him to 2 hp. The invisible villan keeled over and was reduced to less than 0 from the damage. We started calling the warlock Balboa. " Hey Mortimer what are you doing?" "Winning!" Worst: The first Irontooth experience was the worst. The encounter reminded me so much of boss mob "phases". We had a strong suspicion that there may have been a leader type in the vicinity so we held back our big powers until he showed up. Once we saw the big bad we concentrated our biggest attacks on him and actually hit a lot. We had no idea about the insane number of hit points involved. Once we bloodied him and he entered super-macho man mode, he proceeded to wipe us out. It was pretty funny and we all had a good laugh. We just imagined the waterfall as a swirling instance portal and it all made sense. The next set of PC's that headed for that place were armed with mighty metagame knowledge and the fight was a bit of a challenge but not overwhelming. Knowing that we needed to keep DPS slow and even until the boss entered phase 2 made a world of difference. It was that fight that really highlighted the MMO-like quality of gameplay for us. [/QUOTE]
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