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*Pathfinder & Starfinder
What Have We Done About Solos?
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<blockquote data-quote="keterys" data-source="post: 4775372" data-attributes="member: 43019"><p>I don't see an appreciable excitement difference between</p><p>Round 1: Makes 5 attacks on someone</p><p>Round 7: Makes 7 attacks on someone</p><p></p><p>I do like that it has a method around marking, but honestly it's just rude. If a swordmage marks it, and it's alone, the swordmage likely just dies since he has no way to _unmark_ it. At least a paladin can choose to shift a square back and second wind, to make his challenge drop.</p><p></p><p>It has no ranged attacks. No reactions. No ways to deal with immobilize or slow with its all melee attacks - it's just mean to melee characters, and trivial for ranged characters, and nothing to move PCs, nothing to change the dynamic beyond a tiny increase in single target... </p><p></p><p>Even its 'I hit everyone' recharged by crit is almost always worse than its at-will.</p><p></p><p>So, yeah, it'll wander around going 'Uhh, I full attack, four hits, 60 damage' and people will pop some surges, and eventually it'll just die. Whee.</p><p></p><p>The fact that it's got an extra +2 attack may actually be more of a saving grace, though the other did also have the ability to attack Reflex if making ranged attacks wasn't too horrible (which it may well be in a melee-heavy party)</p></blockquote><p></p>
[QUOTE="keterys, post: 4775372, member: 43019"] I don't see an appreciable excitement difference between Round 1: Makes 5 attacks on someone Round 7: Makes 7 attacks on someone I do like that it has a method around marking, but honestly it's just rude. If a swordmage marks it, and it's alone, the swordmage likely just dies since he has no way to _unmark_ it. At least a paladin can choose to shift a square back and second wind, to make his challenge drop. It has no ranged attacks. No reactions. No ways to deal with immobilize or slow with its all melee attacks - it's just mean to melee characters, and trivial for ranged characters, and nothing to move PCs, nothing to change the dynamic beyond a tiny increase in single target... Even its 'I hit everyone' recharged by crit is almost always worse than its at-will. So, yeah, it'll wander around going 'Uhh, I full attack, four hits, 60 damage' and people will pop some surges, and eventually it'll just die. Whee. The fact that it's got an extra +2 attack may actually be more of a saving grace, though the other did also have the ability to attack Reflex if making ranged attacks wasn't too horrible (which it may well be in a melee-heavy party) [/QUOTE]
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What Have We Done About Solos?
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