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What Have You Awarded XP For?
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<blockquote data-quote="delericho" data-source="post: 8557078" data-attributes="member: 22424"><p>I voted for all the things I've given XP for in the past, which is most of the options.</p><p></p><p>These days, I give XP for a few things. A little background...</p><p></p><p>For each of my campaigns I define a "side dish" (to go with the Orc & Pie...). This will vary from campaign to campaign: one of my current campaigns is about unravelling mysteries, the other is simply about finding treasure. Others might be about exploring new locations, kingdom building, or whatever.</p><p></p><p>Anyway, I then give out XP for four things:</p><ul> <li data-xf-list-type="ul">Completing encounters. I give a fixed amount for completing any 'fixed' encounter in an adventure. (The exact amount depends on PC level - each character gains XP per the 'Medium' column of the "XP Thresholds by Character Level" table on p82 of the DMG.) It doesn't matter <em>how</em> the encounter is completed - combat, bribery, sneaking past, etc are all valid. However, if the PCs complete it in such a manner that they will have to face it again, they only get half the award until they do face it again (and then they get the other half). Also, you can't complete an encounter multiple times! (Note: I <em>don't </em>give XP for 'random' encounters, and they don't carry treasure either - random encounters are to be avoided!)</li> <li data-xf-list-type="ul">Completing quests. PCs get the same fixed amount for completing a quest as for completing an encounter.</li> <li data-xf-list-type="ul">Using magic items. If the party completely expends any magic item each PC gains 50XP. The exception are potions of healing, since those can be bought. This is to encourage players to actually use up those items!</li> <li data-xf-list-type="ul">The "side dish". For each campaign I'll define some achievement associated with the side dish (in my current campaigns, those are "solve a mystery" and "find <em>unattended</em> treasures"). Each time they achieve this, each PC an XP award (roughly one-quarter of the value of an encounter). Again, this is done to encourage engagement with the "side dish" of the campaign, and helps differentiate one campaign from another.</li> </ul><p>I should note that I <em>don't</em> give out XP for roleplaying these days (as it is its own reward), or for simple attendance (it is assumed players will attend if they can) - I have done both of these in the past, but not now. Also, I don't give out individual XP awards - all PCs gain the same rewards all the time <em>even if the character was absent, and even if the player completely missed the session.</em></p></blockquote><p></p>
[QUOTE="delericho, post: 8557078, member: 22424"] I voted for all the things I've given XP for in the past, which is most of the options. These days, I give XP for a few things. A little background... For each of my campaigns I define a "side dish" (to go with the Orc & Pie...). This will vary from campaign to campaign: one of my current campaigns is about unravelling mysteries, the other is simply about finding treasure. Others might be about exploring new locations, kingdom building, or whatever. Anyway, I then give out XP for four things: [LIST] [*]Completing encounters. I give a fixed amount for completing any 'fixed' encounter in an adventure. (The exact amount depends on PC level - each character gains XP per the 'Medium' column of the "XP Thresholds by Character Level" table on p82 of the DMG.) It doesn't matter [I]how[/I] the encounter is completed - combat, bribery, sneaking past, etc are all valid. However, if the PCs complete it in such a manner that they will have to face it again, they only get half the award until they do face it again (and then they get the other half). Also, you can't complete an encounter multiple times! (Note: I [I]don't [/I]give XP for 'random' encounters, and they don't carry treasure either - random encounters are to be avoided!) [*]Completing quests. PCs get the same fixed amount for completing a quest as for completing an encounter. [*]Using magic items. If the party completely expends any magic item each PC gains 50XP. The exception are potions of healing, since those can be bought. This is to encourage players to actually use up those items! [*]The "side dish". For each campaign I'll define some achievement associated with the side dish (in my current campaigns, those are "solve a mystery" and "find [I]unattended[/I] treasures"). Each time they achieve this, each PC an XP award (roughly one-quarter of the value of an encounter). Again, this is done to encourage engagement with the "side dish" of the campaign, and helps differentiate one campaign from another. [/LIST] I should note that I [I]don't[/I] give out XP for roleplaying these days (as it is its own reward), or for simple attendance (it is assumed players will attend if they can) - I have done both of these in the past, but not now. Also, I don't give out individual XP awards - all PCs gain the same rewards all the time [I]even if the character was absent, and even if the player completely missed the session.[/I] [/QUOTE]
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