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What have you done to Drow in your world?
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<blockquote data-quote="Five Eyes" data-source="post: 4234906" data-attributes="member: 66838"><p>On a similar note, as with many people's games, elves in the setting in which I'm currently running a game are primarily "bad sorts" - not strictly evil, but cultural and military imperialists who claim a divine mandate that permits their rule over everything they survey - justified as a reuslt of "natural superiority." In order to play up their role, however, Angalan elves do display considerable talents - they're more like the problematic "perfect at everything" sort of elf that receive frequent complaints, as they aren't slow learners and so reach a high level of acumen (albeit little practical field experience, for most) in anything that they pursue with dedication. They're not a PC race option.</p><p></p><p>With that in mind, the Drow in this setting are merely a grouping inside the greater Elf race, being a specific set of families that have a standing duty to the empire as a whole as "enforcers of the peace" - they are generally regional law enforcement and mid-level governmental officers, overseeing the direction and maintenance of subjugated peoples. </p><p></p><p>Their racial traits are the result of specialized training and magical shaping (SR and save bonuses are ritually acquired as protection - their coloring is a side effect). They aren't underground much, so no darkvision or light sensitivity, and their favored class is universally Ranger (favored enemy of whatever group they're policing). They're still feared, but that's because they're grim and represent authority and punishment, and because that aura of awe and terror is actively cultivated by them, as a PR measure.</p></blockquote><p></p>
[QUOTE="Five Eyes, post: 4234906, member: 66838"] On a similar note, as with many people's games, elves in the setting in which I'm currently running a game are primarily "bad sorts" - not strictly evil, but cultural and military imperialists who claim a divine mandate that permits their rule over everything they survey - justified as a reuslt of "natural superiority." In order to play up their role, however, Angalan elves do display considerable talents - they're more like the problematic "perfect at everything" sort of elf that receive frequent complaints, as they aren't slow learners and so reach a high level of acumen (albeit little practical field experience, for most) in anything that they pursue with dedication. They're not a PC race option. With that in mind, the Drow in this setting are merely a grouping inside the greater Elf race, being a specific set of families that have a standing duty to the empire as a whole as "enforcers of the peace" - they are generally regional law enforcement and mid-level governmental officers, overseeing the direction and maintenance of subjugated peoples. Their racial traits are the result of specialized training and magical shaping (SR and save bonuses are ritually acquired as protection - their coloring is a side effect). They aren't underground much, so no darkvision or light sensitivity, and their favored class is universally Ranger (favored enemy of whatever group they're policing). They're still feared, but that's because they're grim and represent authority and punishment, and because that aura of awe and terror is actively cultivated by them, as a PR measure. [/QUOTE]
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