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What have you done to my Underdark Fey thread?
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<blockquote data-quote="Clay_More" data-source="post: 1041459" data-attributes="member: 9813"><p>Okay, I sent chapter 1 & 6 as .doc now. That should do the trick, dontya think <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My plans so far, regarding the chapters</p><p></p><p>Chapter 1: Flesh & Steel</p><p></p><p>Extended information on Diseases (you have seen this)</p><p>Information on constructing Grafts and examples thereof (I am thinking of completely skipping the Lifeseed Grafts to conserve space).</p><p>Prestige Classes made for technology-heavy evil guys (Vile Chemist and Mechanist are mostly evil, whereas the Construct Pilot will be more neutral. The Construct Pilot isn't complete yet, its only just begun when I sent the document).</p><p>Non-magical technological items, such as railroads and trains will be described. I am researching this subject, so it's not really included in the stuff I sent ya.</p><p>New Monsters include the two you have seen, the Cannonball Beetle and the Garath Galut. Otherwise, have some various Garathian constructs made for war. All of which can be directly piloted by a Construct Pilot <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Chapter 2: Abyssal Dead</p><p></p><p>So far, I have only got this.</p><p>A new sub-species of devils called the Hragutheq, they are barred from entering the Prime Material Plane in their own form, but some spellcasters can summon them and enable them to take residence in dead bodies. There are 4 different types of Hragutheq, the Tabreduth that are the ground warriors of the Hragutheq, clever combatants with good cooperation skills and magical abilities. Atar Mater are Hragutheq with exceptional skills in sorcery and they are especially good at negating magical abilities in their enemies. The Zuthimin are necromantically inclined Hragutheq, sages that are responsible for teaching human Necromancers the secrets of summoning the Hrugatheq to the Prime Material Plane. The last, the Muhkaveq, are the leaders of the Hrugatheq.</p><p>All Hragutheq have two stat blocks. One for their Devil form and one for their Undead form. On the Prime Material Plane, they are only encountered in their Undead form. </p><p>The Hragutheq are led by two devil lords, Lord Maldragar and Lord Ravici. The two PrC's associated with the Hragutheq are servants of the above-mentioned lords.</p><p></p><p>Servant of Maldragar are primarily evil clerics and necromancers who are taught to summon the Hragutheq and bind them in corpses. The Hragutheq have some things they want in return. The biggest hindrance of the class is the Soul Bond, that is a deal struck with Maldragar that the necromancer's body will belong to the devil once the necromancer dies (thus making ressurection impossible. Only Reincarnation can bring back the necromancer). The necromancer must also serve Maldragar in life. If the necromancer gains level 10 in the PrC before dying, he will not become a Hragutheq. Instead, he will be allowed to keep his old body, becomming a Hragutheq Lich (a kind of half devil/half undead lich). </p><p>The other PrC, the Servant of Ravici, is a combat based PrC, where the fighter gains unholy powers granted by Lord Ravici. Ravici himself is a pure madman and the PrC centres around powers of the Mad. </p><p>KitsuneKabooms Void-Claimed template is also going into this chapter. </p><p></p><p>Chapter 3: Elemental something something (need a good title)</p><p></p><p>About imbuing elemental essence into undead. Not alot so far. I plan on having four new elementals that are tainted with Entropy, a kind of evil-elemental type creature, one for each element <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Chapter 4: Necromancy</p><p></p><p>Alot of normal necromancy, including the Zombie Child and some generic PrC's, including the White Necromancer, Black Necromancer and the Anatomist. The chapter I have the least on so far.</p><p></p><p>Chapter 5: Necromantic Lairs</p><p></p><p>A kind of expansion chapter that has a great deal of building components, traps and monsters for constructing a necromancer's lair. Expands partly on SBG, but its not Open Game Content, so I dont work directly after it. Most traps, rooms and doors will have SBG standard sizes, so they can be easily incorperated. Will also have some ideas for constructing a themed-lair, such as a steam-graft-punk stronghold, lairs focused on an element etc. Alot of fluff compared to some of the other chapters.</p><p></p><p>Chapter 6: Necromantic Items (doh)</p><p></p><p>Chapter 7: Necromantic Spells (doh doh)</p><p></p><p>Chapter 8: Liches</p><p></p><p>Will include the Arch-Lich, Astral Lich and the Hragutheq Lich. Will also have Devon's Steel Lich (as a reference to chapter 1). I hope to make a druid-lich, the Hierophalich.</p></blockquote><p></p>
[QUOTE="Clay_More, post: 1041459, member: 9813"] Okay, I sent chapter 1 & 6 as .doc now. That should do the trick, dontya think :) My plans so far, regarding the chapters Chapter 1: Flesh & Steel Extended information on Diseases (you have seen this) Information on constructing Grafts and examples thereof (I am thinking of completely skipping the Lifeseed Grafts to conserve space). Prestige Classes made for technology-heavy evil guys (Vile Chemist and Mechanist are mostly evil, whereas the Construct Pilot will be more neutral. The Construct Pilot isn't complete yet, its only just begun when I sent the document). Non-magical technological items, such as railroads and trains will be described. I am researching this subject, so it's not really included in the stuff I sent ya. New Monsters include the two you have seen, the Cannonball Beetle and the Garath Galut. Otherwise, have some various Garathian constructs made for war. All of which can be directly piloted by a Construct Pilot :) Chapter 2: Abyssal Dead So far, I have only got this. A new sub-species of devils called the Hragutheq, they are barred from entering the Prime Material Plane in their own form, but some spellcasters can summon them and enable them to take residence in dead bodies. There are 4 different types of Hragutheq, the Tabreduth that are the ground warriors of the Hragutheq, clever combatants with good cooperation skills and magical abilities. Atar Mater are Hragutheq with exceptional skills in sorcery and they are especially good at negating magical abilities in their enemies. The Zuthimin are necromantically inclined Hragutheq, sages that are responsible for teaching human Necromancers the secrets of summoning the Hrugatheq to the Prime Material Plane. The last, the Muhkaveq, are the leaders of the Hrugatheq. All Hragutheq have two stat blocks. One for their Devil form and one for their Undead form. On the Prime Material Plane, they are only encountered in their Undead form. The Hragutheq are led by two devil lords, Lord Maldragar and Lord Ravici. The two PrC's associated with the Hragutheq are servants of the above-mentioned lords. Servant of Maldragar are primarily evil clerics and necromancers who are taught to summon the Hragutheq and bind them in corpses. The Hragutheq have some things they want in return. The biggest hindrance of the class is the Soul Bond, that is a deal struck with Maldragar that the necromancer's body will belong to the devil once the necromancer dies (thus making ressurection impossible. Only Reincarnation can bring back the necromancer). The necromancer must also serve Maldragar in life. If the necromancer gains level 10 in the PrC before dying, he will not become a Hragutheq. Instead, he will be allowed to keep his old body, becomming a Hragutheq Lich (a kind of half devil/half undead lich). The other PrC, the Servant of Ravici, is a combat based PrC, where the fighter gains unholy powers granted by Lord Ravici. Ravici himself is a pure madman and the PrC centres around powers of the Mad. KitsuneKabooms Void-Claimed template is also going into this chapter. Chapter 3: Elemental something something (need a good title) About imbuing elemental essence into undead. Not alot so far. I plan on having four new elementals that are tainted with Entropy, a kind of evil-elemental type creature, one for each element :) Chapter 4: Necromancy Alot of normal necromancy, including the Zombie Child and some generic PrC's, including the White Necromancer, Black Necromancer and the Anatomist. The chapter I have the least on so far. Chapter 5: Necromantic Lairs A kind of expansion chapter that has a great deal of building components, traps and monsters for constructing a necromancer's lair. Expands partly on SBG, but its not Open Game Content, so I dont work directly after it. Most traps, rooms and doors will have SBG standard sizes, so they can be easily incorperated. Will also have some ideas for constructing a themed-lair, such as a steam-graft-punk stronghold, lairs focused on an element etc. Alot of fluff compared to some of the other chapters. Chapter 6: Necromantic Items (doh) Chapter 7: Necromantic Spells (doh doh) Chapter 8: Liches Will include the Arch-Lich, Astral Lich and the Hragutheq Lich. Will also have Devon's Steel Lich (as a reference to chapter 1). I hope to make a druid-lich, the Hierophalich. [/QUOTE]
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