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What have you done to my Underdark Fey thread?
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<blockquote data-quote="Knightfall" data-source="post: 1296756" data-attributes="member: 2012"><p><strong>Half-fiendish dwarves revised for 3.5E</strong></p><p></p><p>Krish will likely remember this one from my old thread. However, it has been converted to 3.5 and given a full description. - KF72</p><p></p><p><strong><em>Planetouched, Go’lok (half-fiendish dwarf)</em></strong></p><p><strong>Medium-Size Outsider (Evil, Lawful)</strong></p><p>Hit Dice: 1d8+2 (6 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 20ft. in scale mail (4 squares); base speed 20ft.</p><p>AC: 19 (+2 Dex, +4 scale mail, +2 heavy shield, +1 natural), touch 12, flat-footed 17</p><p>Base Attack/Grapple: +1/+4</p><p>Attack: Claw +4 melee (1d4+3) or dwarven waraxe +5 melee (1d10+2) or composite shortbow (+3) +3 ranged (1d6+3)</p><p>Full Attack: 2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1) or dwarven waraxe +5 melee (1d10+2) and bite -1 melee (1d6+1) and claw -1 melee (1d4+1) or composite shortbow (+3) +3 ranged (1d6+3)</p><p>Space/Reach: 5ft./5ft.</p><p>Special Attacks: Racial traits, smite good</p><p>Special Qualities: Damage reduction 5/magic, racial traits, spell-like abilities, weapon familiarity (dwarven waraxe), weapon familiarity (dwarven urgrosh)</p><p>Saves: Fort +5*, Ref +2*, Will -1*</p><p>Abilities: Str 17 (+3), Dex 15 (+2), Con 16 (+3), Int 14 (+2), Wis 9 (-1), Cha 8 (-1)</p><p>20</p><p>Skills: Appraise +6**, Concentration +5, Craft (blacksmithing) +6**, Craft (stonemasonry) +6**, Knowledge (arcana) +4, Knowledge (the planes) +4, Listen +3, Search +4, Spellcraft +4, Spot +3</p><p>Feats: Weapon Focus (dwarven waraxe)</p><p></p><p>Climate/Terrain: Any hill, mountains, and underground</p><p>Organization: Team (2–4), squad (11–20 plus 2 3rd-level sergeants and 1 leader of 3rd to 6th-level), or clan (30–100 plus 30% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)</p><p>Challenge Rating: 2</p><p>Treasure: Standard coins; double goods; standard items</p><p>Alignment: Always lawful evil</p><p>Advancement: By character class</p><p>Level Adjustment: +4</p><p></p><p>Dwarves are known for their vigilance against evil even so much as to take the fight to it. This often leads to dwarven warriors dying or being taken prisoner. Those unfortunate dwarven souls that are captured by fiends are often dragged backed to the Nine Hells or the Abyss. Those taken by demons don’t last long in the chaos of the Abyss. However, dwarves adapt better to the lawful nature of the Hells, regardless of the horrors that exist there.</p><p></p><p>Go’loks are children of dwarven slaves that adapted to living within the lawful and evil society of the devils in the Nine Hells. They appear to be dwarves but with mottled skin, which ranged from blood red to pitch black. They have long, black claws and jagged teeth, as well as milky-white eyes filled with malevolence.</p><p></p><p>Go’loks speak Dwarven and Infernal.</p><p></p><p><strong>Combat</strong></p><p>Go’loks use tactics like normal dwarves but without honor or mercy. They battle to kill, maim, and smite good opponents using traditional dwarven weapons modified with jagged edges and fiendish engravings.</p><p></p><p><em>Smite Good</em> (Su): Once per day a go’lok can make a normal melee attack to deal extra damage equal to its Hit Dice against a good foe. This ability doesn’t stack with the Smite Good class ability of the Blackguard prestige class.</p><p></p><p><em>Racial Traits</em> (Ex): See below.</p><p></p><p><em>Spell-like Abilities</em>: 3/day—<em>darkness</em>. This ability is as if the spell is cast by a 1st-level cleric.</p><p></p><p><strong>Go’lok Characters</strong></p><p>Go’loks favor the fighter class.</p><p></p><p><strong>Go’lok Traits</strong></p><p>Go’loks benefit from a number of racial traits:</p><p>— +4 to Strength, +4 to Dexterity, +4 to Constitution, +4 Intelligence.</p><p>— Medium-sized. (Use dwarf height and weight. See the PHB in Chapter 6: Description.)</p><p>— Base land speed is 20 feet.</p><p>— Darkvision up to 60 feet.</p><p>— +1 racial bonus to attack rolls against orcs and goblinoids, through special combat training.</p><p>— +2 racial bonus to Will saves against spells and spell-like abilities. *Not reflected in the saving throw numbers given here.</p><p>— +4 dodge bonus against giants, through special defensive training.</p><p>— <em>Stability</em>: +4 bonus to ability checks made to resist bull rush and trip attacks when standing on the ground.</p><p>— A go’lok is immune to poison and has acid, cold, electricity and fire resistance 20.</p><p>— Stonecunning. +2 racial bonus on Search checks to notice unusual stonework, can find stonework traps, can notice unusual stonework even when not actively searching, and can intuit depth beneath the surface.</p><p>— <em>Smite Good</em> (Su): As per the description under Combat.</p><p>— <em>Spell-like Abilities</em>: As per the description under Combat.</p><p>— <em>Skills</em>: Go’loks receive a +2 racial bonus to Appraise checks and Craft or Profession checks that are related to stone or metal. **Not reflected in the skill numbers given here.</p><p>— <em>Automatic Languages</em>: Dwarven and Infernal. <em>Bonus Languages</em>: Giant, Goblin, Orc, Terran, and Undercommon.</p><p>— <em>Favored Class</em>: Fighter. A multiclass go’lok's fighter class does not count when determining whether he suffers an XP penalty for multiclassing.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 1296756, member: 2012"] [b]Half-fiendish dwarves revised for 3.5E[/b] Krish will likely remember this one from my old thread. However, it has been converted to 3.5 and given a full description. - KF72 [b][i]Planetouched, Go’lok (half-fiendish dwarf)[/i][/b] [b]Medium-Size Outsider (Evil, Lawful)[/b] Hit Dice: 1d8+2 (6 hp) Initiative: +2 (Dex) Speed: 20ft. in scale mail (4 squares); base speed 20ft. AC: 19 (+2 Dex, +4 scale mail, +2 heavy shield, +1 natural), touch 12, flat-footed 17 Base Attack/Grapple: +1/+4 Attack: Claw +4 melee (1d4+3) or dwarven waraxe +5 melee (1d10+2) or composite shortbow (+3) +3 ranged (1d6+3) Full Attack: 2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1) or dwarven waraxe +5 melee (1d10+2) and bite -1 melee (1d6+1) and claw -1 melee (1d4+1) or composite shortbow (+3) +3 ranged (1d6+3) Space/Reach: 5ft./5ft. Special Attacks: Racial traits, smite good Special Qualities: Damage reduction 5/magic, racial traits, spell-like abilities, weapon familiarity (dwarven waraxe), weapon familiarity (dwarven urgrosh) Saves: Fort +5*, Ref +2*, Will -1* Abilities: Str 17 (+3), Dex 15 (+2), Con 16 (+3), Int 14 (+2), Wis 9 (-1), Cha 8 (-1) 20 Skills: Appraise +6**, Concentration +5, Craft (blacksmithing) +6**, Craft (stonemasonry) +6**, Knowledge (arcana) +4, Knowledge (the planes) +4, Listen +3, Search +4, Spellcraft +4, Spot +3 Feats: Weapon Focus (dwarven waraxe) Climate/Terrain: Any hill, mountains, and underground Organization: Team (2–4), squad (11–20 plus 2 3rd-level sergeants and 1 leader of 3rd to 6th-level), or clan (30–100 plus 30% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) Challenge Rating: 2 Treasure: Standard coins; double goods; standard items Alignment: Always lawful evil Advancement: By character class Level Adjustment: +4 Dwarves are known for their vigilance against evil even so much as to take the fight to it. This often leads to dwarven warriors dying or being taken prisoner. Those unfortunate dwarven souls that are captured by fiends are often dragged backed to the Nine Hells or the Abyss. Those taken by demons don’t last long in the chaos of the Abyss. However, dwarves adapt better to the lawful nature of the Hells, regardless of the horrors that exist there. Go’loks are children of dwarven slaves that adapted to living within the lawful and evil society of the devils in the Nine Hells. They appear to be dwarves but with mottled skin, which ranged from blood red to pitch black. They have long, black claws and jagged teeth, as well as milky-white eyes filled with malevolence. Go’loks speak Dwarven and Infernal. [b]Combat[/b] Go’loks use tactics like normal dwarves but without honor or mercy. They battle to kill, maim, and smite good opponents using traditional dwarven weapons modified with jagged edges and fiendish engravings. [i]Smite Good[/i] (Su): Once per day a go’lok can make a normal melee attack to deal extra damage equal to its Hit Dice against a good foe. This ability doesn’t stack with the Smite Good class ability of the Blackguard prestige class. [i]Racial Traits[/i] (Ex): See below. [i]Spell-like Abilities[/i]: 3/day—[i]darkness[/i]. This ability is as if the spell is cast by a 1st-level cleric. [b]Go’lok Characters[/b] Go’loks favor the fighter class. [b]Go’lok Traits[/b] Go’loks benefit from a number of racial traits: — +4 to Strength, +4 to Dexterity, +4 to Constitution, +4 Intelligence. — Medium-sized. (Use dwarf height and weight. See the PHB in Chapter 6: Description.) — Base land speed is 20 feet. — Darkvision up to 60 feet. — +1 racial bonus to attack rolls against orcs and goblinoids, through special combat training. — +2 racial bonus to Will saves against spells and spell-like abilities. *Not reflected in the saving throw numbers given here. — +4 dodge bonus against giants, through special defensive training. — [i]Stability[/i]: +4 bonus to ability checks made to resist bull rush and trip attacks when standing on the ground. — A go’lok is immune to poison and has acid, cold, electricity and fire resistance 20. — Stonecunning. +2 racial bonus on Search checks to notice unusual stonework, can find stonework traps, can notice unusual stonework even when not actively searching, and can intuit depth beneath the surface. — [i]Smite Good[/i] (Su): As per the description under Combat. — [i]Spell-like Abilities[/i]: As per the description under Combat. — [i]Skills[/i]: Go’loks receive a +2 racial bonus to Appraise checks and Craft or Profession checks that are related to stone or metal. **Not reflected in the skill numbers given here. — [i]Automatic Languages[/i]: Dwarven and Infernal. [i]Bonus Languages[/i]: Giant, Goblin, Orc, Terran, and Undercommon. — [i]Favored Class[/i]: Fighter. A multiclass go’lok's fighter class does not count when determining whether he suffers an XP penalty for multiclassing. [/QUOTE]
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