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What have you done to my Underdark Fey thread?
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<blockquote data-quote="Knightfall" data-source="post: 1308773" data-attributes="member: 2012"><p>A creation that didn't make it into <strong><em>Book of Templates: Deluxe Edition</em></strong>; now updated to v.3.5 for World of Kulan. They had at least one maybe two templated harpy examples, plus this one is a little broken. (Harpy + Half-Humanoid + Half-Nymph.)</p><p></p><p><strong><em>Faerie Harpy</em></strong></p><p><strong>Medium-Size Fey (Humanoid)</strong></p><p><strong>Hit Dice:</strong> 7d8 (31 hp)</p><p><strong>Initiative:</strong> +1 (Dex)</p><p><strong>Speed:</strong> 30 ft. (6 squares), fly 80 ft. (average)</p><p><strong>AC:</strong> 11 (+1 natural), touch 10, flat-footed 11</p><p><strong>Base Attack/Grapple:</strong> +1/+1</p><p><strong>Attack:</strong> Claw +1 melee (1d4) or club +1 melee (1d6) or stone +3 ranged (1d3)</p><p><strong>Full Attack:</strong> 2 claws +1 melee (1d4) or club +1 melee (1d6) or stone +3 ranged (1d3)</p><p><strong>Space/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> Captivating song</p><p><strong>Special Qualities:</strong> Charm person, effusive charm, extra skill points, immunities, mixed blood, no favored class restriction</p><p><strong>Saves:</strong> Fort +2, Ref +7, Will +6</p><p><strong>Abilities:</strong> Str 10 (+0), Dex 15 (+2), Con 10 (+0), Int 11 (+0), Wis 12 (+1), Cha 19 (+4)</p><p><strong>Skills:</strong> Balance +5, Bluff +7*, Concentration +3, Diplomacy +7*, Escape Artist +5, Hide +5, Intimidate +10*, Listen +4, Move Silently +5, Perform (melody) +7*, Sense Motive +4, Spot +4</p><p><strong>Feats:</strong> Dodge, Flyby Attack, Persuasive</p><p></p><p><strong>Continent/Region:</strong> Any except the Fallenlands and Triadora</p><p><strong>Environment:</strong> Temperate and warm land and underground</p><p><strong>Organization:</strong> Solitary, pair, or flight (7–12)</p><p><strong>Challenge Rating:</strong> 6</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually chaotic neutral</p><p><strong>Advancement:</strong> By character class</p><p></p><p>Sages scratch their heads at the existence of faerie harpies. Most believe they cannot be a naturally occurring race and were bred for some purpose in ages past. Most likely they were bred to see the results of combining a harpy’s song with the charismatic nature of nymphs. Their human heritage was most likely used to bridge the gap between the two female creatures. Regardless of their true origins, faerie harpies are a race that includes harpies, humans and nymphs amongst its ancestors but are always female.</p><p></p><p>Faerie harpies appear like strange, exotically beautiful harpies with the delicate youthful, features of nymphs and fine, reptilian wings. A faerie harpy’s lower body and legs are strong and scaled but strangely pleasing to the eye. Their eye’s pupils are always coal black and their wild, tangled hair, fine strands that look like silk, is either light blond or blood red in color. Faerie harpy’s feet and hands end in talons but are not as pronounced as a full-blooded harpy’s. Their skin range from shades of deeply tanned bronze to russet red.</p><p></p><p>Faerie harpies are torn between their multiple heritages, when it comes to interacting with other races. Because of their harpy heritage, they are strongly territorial especially when dealing with female adventurers and humanoids. And are prone to fits of violence when angered but often sulk for days afterwards, as they prefer not to be alone. However, like nymphs, faerie harpies are likely to react favorably to handsome humanoids, especially elves, humans and halflings. They never play the damsel in distress as most males are put off by their exotic heritage. They prefer the direct approach and can be quite relentless in their pursuit of a male they fancy. Faerie harpies are very unpredictable.</p><p></p><p>Faerie harpies do not wear clothing, using their strange, exotic looks to beguile and confuse male adventurers and humanoids.</p><p></p><p>Faerie harpies speak Sylvan and Common. A faerie harpy with an Intelligence score of 12 or more can also speak Draconic.</p><p></p><p><strong>Combat</strong></p><p>Faerie harpies only attack when angered, preferring to attempt a diplomatic solution, especially if those entering its territory are male. They often attempt to charm males if there aren’t any females present. They like riddles and jokes and will pester adventurers to remain and entertain them (especially bards).</p><p></p><p>If forced into combat they will use their captivating song to charm their foes and their Flyby Attack feat to attack opponent from the air with clubs or small, thrown rocks. What happens next depends on how mad the faerie harpy is. If still passive, the faerie harpy will simply fly away leaving its charmed foes behind to wander around in confusion trying to find the creature. If enraged, the faerie harpy will continue to attack and lead captured victims into dangerous or embarrassing situations.</p><p></p><p><em>Captivating Song</em> (Su): The most beguiling ability of the faerie harpy is its captivating song. When a faerie harpy sings, all creatures (other than faerie harpies) within a 300-foot spread must succeed at a Will save (DC 15) or become utterly captivated. This is a sonic, mind-affecting charm. If the save is successful, that creature cannot be affected again by that faerie harpy’s song for one day.</p><p></p><p>A captivated victim walks toward the faerie harpy, taking the most direct route available. If the path leads into a dangerous area, that creature gets a second saving throw. Captivated creatures can take no actions other than to defend themselves. A victim within 5 feet of the faerie harpy stands there and offers no resistance to the monster’s attacks. The effect continues for as long as the faerie harpy sings. A bard’s countersong ability allows the captivated creature to attempt a new Will save.</p><p></p><p><em>Charm Person</em> (Su): Faerie harpies can cast charm person as a free action three times per day. They use this supernatural ability as a 14th level sorcerer.</p><p></p><p><em>Effusive Charm</em> (Ex): The DC of all spells from the Enchantment school of magic increase by +4 when cast by a faerie harpy. *A faerie harpy gains a +4 circumstance bonus to all Charisma-based skills. This bonus doubles when dealing with males.</p><p></p><p><em>Immunities</em> (Ex): Faerie harpies are immune to the Blinding Beauty and Unearthly Beauty attacks of full-blooded nymphs.</p><p></p><p><em>Mixed Blood</em> (Ex): For all special abilities and effects, faerie harpies are considered harpy, human and nymph.</p><p></p><p><strong>Faerie Harpy Characters</strong></p><p>Faerie harpies tend to be bards, druids or sorcerers or multiclass druid/sorcerers. A few become clerics, worshipping either Damh or an elven god.</p><p></p><p>A faerie harpy treats its highest level of character class as their favored class for the purposes of multiclassing. Faerie harpy clerics of Damh can choose any two of the following domains: Art, Charm, Fey, Luck, and Music.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 1308773, member: 2012"] A creation that didn't make it into [b][i]Book of Templates: Deluxe Edition[/i][/b]; now updated to v.3.5 for World of Kulan. They had at least one maybe two templated harpy examples, plus this one is a little broken. (Harpy + Half-Humanoid + Half-Nymph.) [b][i]Faerie Harpy[/i][/b] [b]Medium-Size Fey (Humanoid)[/b] [b]Hit Dice:[/b] 7d8 (31 hp) [b]Initiative:[/b] +1 (Dex) [b]Speed:[/b] 30 ft. (6 squares), fly 80 ft. (average) [b]AC:[/b] 11 (+1 natural), touch 10, flat-footed 11 [b]Base Attack/Grapple:[/b] +1/+1 [b]Attack:[/b] Claw +1 melee (1d4) or club +1 melee (1d6) or stone +3 ranged (1d3) [b]Full Attack:[/b] 2 claws +1 melee (1d4) or club +1 melee (1d6) or stone +3 ranged (1d3) [b]Space/Reach:[/b] 5 ft. / 5 ft. [b]Special Attacks:[/b] Captivating song [b]Special Qualities:[/b] Charm person, effusive charm, extra skill points, immunities, mixed blood, no favored class restriction [b]Saves:[/b] Fort +2, Ref +7, Will +6 [b]Abilities:[/b] Str 10 (+0), Dex 15 (+2), Con 10 (+0), Int 11 (+0), Wis 12 (+1), Cha 19 (+4) [b]Skills:[/b] Balance +5, Bluff +7*, Concentration +3, Diplomacy +7*, Escape Artist +5, Hide +5, Intimidate +10*, Listen +4, Move Silently +5, Perform (melody) +7*, Sense Motive +4, Spot +4 [b]Feats:[/b] Dodge, Flyby Attack, Persuasive [b]Continent/Region:[/b] Any except the Fallenlands and Triadora [b]Environment:[/b] Temperate and warm land and underground [b]Organization:[/b] Solitary, pair, or flight (7–12) [b]Challenge Rating:[/b] 6 [b]Treasure:[/b] Standard [b]Alignment:[/b] Usually chaotic neutral [b]Advancement:[/b] By character class Sages scratch their heads at the existence of faerie harpies. Most believe they cannot be a naturally occurring race and were bred for some purpose in ages past. Most likely they were bred to see the results of combining a harpy’s song with the charismatic nature of nymphs. Their human heritage was most likely used to bridge the gap between the two female creatures. Regardless of their true origins, faerie harpies are a race that includes harpies, humans and nymphs amongst its ancestors but are always female. Faerie harpies appear like strange, exotically beautiful harpies with the delicate youthful, features of nymphs and fine, reptilian wings. A faerie harpy’s lower body and legs are strong and scaled but strangely pleasing to the eye. Their eye’s pupils are always coal black and their wild, tangled hair, fine strands that look like silk, is either light blond or blood red in color. Faerie harpy’s feet and hands end in talons but are not as pronounced as a full-blooded harpy’s. Their skin range from shades of deeply tanned bronze to russet red. Faerie harpies are torn between their multiple heritages, when it comes to interacting with other races. Because of their harpy heritage, they are strongly territorial especially when dealing with female adventurers and humanoids. And are prone to fits of violence when angered but often sulk for days afterwards, as they prefer not to be alone. However, like nymphs, faerie harpies are likely to react favorably to handsome humanoids, especially elves, humans and halflings. They never play the damsel in distress as most males are put off by their exotic heritage. They prefer the direct approach and can be quite relentless in their pursuit of a male they fancy. Faerie harpies are very unpredictable. Faerie harpies do not wear clothing, using their strange, exotic looks to beguile and confuse male adventurers and humanoids. Faerie harpies speak Sylvan and Common. A faerie harpy with an Intelligence score of 12 or more can also speak Draconic. [b]Combat[/b] Faerie harpies only attack when angered, preferring to attempt a diplomatic solution, especially if those entering its territory are male. They often attempt to charm males if there aren’t any females present. They like riddles and jokes and will pester adventurers to remain and entertain them (especially bards). If forced into combat they will use their captivating song to charm their foes and their Flyby Attack feat to attack opponent from the air with clubs or small, thrown rocks. What happens next depends on how mad the faerie harpy is. If still passive, the faerie harpy will simply fly away leaving its charmed foes behind to wander around in confusion trying to find the creature. If enraged, the faerie harpy will continue to attack and lead captured victims into dangerous or embarrassing situations. [i]Captivating Song[/i] (Su): The most beguiling ability of the faerie harpy is its captivating song. When a faerie harpy sings, all creatures (other than faerie harpies) within a 300-foot spread must succeed at a Will save (DC 15) or become utterly captivated. This is a sonic, mind-affecting charm. If the save is successful, that creature cannot be affected again by that faerie harpy’s song for one day. A captivated victim walks toward the faerie harpy, taking the most direct route available. If the path leads into a dangerous area, that creature gets a second saving throw. Captivated creatures can take no actions other than to defend themselves. A victim within 5 feet of the faerie harpy stands there and offers no resistance to the monster’s attacks. The effect continues for as long as the faerie harpy sings. A bard’s countersong ability allows the captivated creature to attempt a new Will save. [i]Charm Person[/i] (Su): Faerie harpies can cast charm person as a free action three times per day. They use this supernatural ability as a 14th level sorcerer. [i]Effusive Charm[/i] (Ex): The DC of all spells from the Enchantment school of magic increase by +4 when cast by a faerie harpy. *A faerie harpy gains a +4 circumstance bonus to all Charisma-based skills. This bonus doubles when dealing with males. [i]Immunities[/i] (Ex): Faerie harpies are immune to the Blinding Beauty and Unearthly Beauty attacks of full-blooded nymphs. [i]Mixed Blood[/i] (Ex): For all special abilities and effects, faerie harpies are considered harpy, human and nymph. [b]Faerie Harpy Characters[/b] Faerie harpies tend to be bards, druids or sorcerers or multiclass druid/sorcerers. A few become clerics, worshipping either Damh or an elven god. A faerie harpy treats its highest level of character class as their favored class for the purposes of multiclassing. Faerie harpy clerics of Damh can choose any two of the following domains: Art, Charm, Fey, Luck, and Music. [/QUOTE]
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