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What have you done to my Underdark Fey thread?
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<blockquote data-quote="Knightfall" data-source="post: 1317129" data-attributes="member: 2012"><p>A new work in progress based on the Fire Angel from "Ashy's Creature Codex" at Planewalker.com.</p><p></p><p><strong><em>Angel, Fire</em></strong></p><p><strong>Medium Outsider (Angel, Extraplanar, Fire, Lawful)</strong></p><p><strong>Hit Dice:</strong> 12d8+48 (102 hp)</p><p><strong>Initiative:</strong> +10</p><p><strong>Speed:</strong> 50 ft. (10 squares), fly 100 ft. (good)</p><p><strong>AC:</strong> 32 (+6 Dex, +16 natural), touch 16, flat-footed 26</p><p><strong>Base Attack/Grapple:</strong> +12/+18</p><p><strong>Attack:</strong> <em>+2 flaming burst longsword</em> +20 melee (1d8+8 plus stun) or slam +18 melee (1d8+11)</p><p><strong>Full Attack:</strong> <em>+2 flaming burst longsword</em> +20/+15/+10 melee (1d8+8 plus stun) or slam +18 melee (1d8+11)</p><p><strong>Space/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> Spell-like abilities, stun</p><p><strong>Special Qualities:</strong> Damage reduction 10/chaos, darkvision 60 ft., low-light vision, immunity to acid, cold, disease, fire-based effects, and petrification, protective aura, resistance to electricity 10, spell resistance 30, tongues, uncanny dodge, +8 on Fortitude saves against poison</p><p><strong>Saves:</strong> Fort +14, Ref +14, Will +12</p><p><strong>Abilities:</strong> Str 22 (+6), Dex 22 (+6), Con 18 (+4), Int 20 (+5), Wis 18 (+4), Cha 22 (+6)</p><p><strong>Skills:</strong> Concentration +22, Craft or Knowledge (any three) +21, Diplomacy +21, Escape Artist +24, Hide +21, Intimidate +21, Listen +19, Move Silently +21, Sense Motive +20, Spot +19, Use Rope +16 (+18 with bindings)</p><p><strong>Feats:</strong> Alertness, Cleave, Great Fortitude, Improved Initiative, Power Attack</p><p></p><p><strong>Environment:</strong> Elemental Plane of Fire, Paraelemental Plane of Magma, or any warm land</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 16</p><p><strong>Treasure:</strong> No coins; double goods; standard items</p><p><strong>Alignment:</strong> Always lawful neutral</p><p><strong>Advancement:</strong> 13-18 HD (Medium); 19-36 HD (Large)</p><p><strong>Level Adjustment:</strong> +8</p><p></p><p>A fire angel is about 7 ½ feet tall and weighs about 250 pounds.</p><p></p><p>Fire angels speak Celestial, Draconic, Infernal, and Ignan, though they can speak with almost any creature because of their tongues ability.</p><p></p><p><strong>Combat</strong></p><p>A fire angel is not afraid to enter melee combat, but prefers to avoid combat when possible.</p><p></p><p>A fire angel's natural weapons, as well as any weapons it wields, are treated as law-aligned for the purpose of overcoming damage reduction.</p><p></p><p><em>Spell-like Abilities</em>: At will – <em>aid</em>, <em>continual flame</em>, <em>detect chaos</em>, <em>discern lies</em> (DC 20), <em>dispel evil</em> (DC 21), <em>dispel magic</em>, <em>holy aura</em> (DC 24), <em>holy smite</em> (DC 20), <em>holy word</em> (DC 23), <em>invisibility</em> (self only), <em>plane shift</em> (DC 23), <em>polymorph</em> (self only), <em>remove curse</em> (DC 19), <em>remove disease</em> (DC 19), <em>remove fear</em> (DC 17). 7/day – <em>cure light wounds</em> (DC 17), <em>see invisibility</em>. 1/day – <em>burning hands</em> (DC 17), <em>blade barrier</em> (DC 22), <em>fire seeds</em> (DC 22), <em>fire shield</em>, <em>flaming sphere</em> (DC 18), <em>heal</em> (DC 22), <em>produce flame</em>, <em>wall of fire</em>. Caster level 12th. The save DCs are Charisma-based.</p><p></p><p><em>Protective Aura</em> (Su): Against attacks made or effects created by chaotic creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 ft. of the fire angel. Otherwise, it functions as a <em>magic circle against chaos</em> effect and a <em>lesser globe of invulnerability</em>, both with a radius of 20 ft. (caster level equals fire angel's HD). This aura can be dispelled, but the fire angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in a fire angel's statistics block.)</p><p></p><p><em>Stun</em> (Su): If a fire angel strikes an opponent twice in one round with its sword, that creature must succeed on a DC 22 Fortitude save or be stunned for 1d6 rounds. The save DC is Strength-based.</p><p></p><p><em>Tongues</em> (Su): All fire angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to fire angel's Hit Dice). This ability is always active.</p><p></p><p><em>Uncanny Dodge</em> (Ex): A fire angel retains its Dexterity bonus to AC when flat-footed, and it cannot be flanked except by a rogue of at least 16th-level. It can flank characters with the uncanny dodge ability as if it were a 12th-level rogue.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 1317129, member: 2012"] A new work in progress based on the Fire Angel from "Ashy's Creature Codex" at Planewalker.com. [b][i]Angel, Fire[/i][/b] [b]Medium Outsider (Angel, Extraplanar, Fire, Lawful)[/b] [b]Hit Dice:[/b] 12d8+48 (102 hp) [b]Initiative:[/b] +10 [b]Speed:[/b] 50 ft. (10 squares), fly 100 ft. (good) [b]AC:[/b] 32 (+6 Dex, +16 natural), touch 16, flat-footed 26 [b]Base Attack/Grapple:[/b] +12/+18 [b]Attack:[/b] [i]+2 flaming burst longsword[/i] +20 melee (1d8+8 plus stun) or slam +18 melee (1d8+11) [b]Full Attack:[/b] [i]+2 flaming burst longsword[/i] +20/+15/+10 melee (1d8+8 plus stun) or slam +18 melee (1d8+11) [b]Space/Reach:[/b] 5 ft. / 5 ft. [b]Special Attacks:[/b] Spell-like abilities, stun [b]Special Qualities:[/b] Damage reduction 10/chaos, darkvision 60 ft., low-light vision, immunity to acid, cold, disease, fire-based effects, and petrification, protective aura, resistance to electricity 10, spell resistance 30, tongues, uncanny dodge, +8 on Fortitude saves against poison [b]Saves:[/b] Fort +14, Ref +14, Will +12 [b]Abilities:[/b] Str 22 (+6), Dex 22 (+6), Con 18 (+4), Int 20 (+5), Wis 18 (+4), Cha 22 (+6) [b]Skills:[/b] Concentration +22, Craft or Knowledge (any three) +21, Diplomacy +21, Escape Artist +24, Hide +21, Intimidate +21, Listen +19, Move Silently +21, Sense Motive +20, Spot +19, Use Rope +16 (+18 with bindings) [b]Feats:[/b] Alertness, Cleave, Great Fortitude, Improved Initiative, Power Attack [b]Environment:[/b] Elemental Plane of Fire, Paraelemental Plane of Magma, or any warm land [b]Organization:[/b] Solitary [b]Challenge Rating:[/b] 16 [b]Treasure:[/b] No coins; double goods; standard items [b]Alignment:[/b] Always lawful neutral [b]Advancement:[/b] 13-18 HD (Medium); 19-36 HD (Large) [b]Level Adjustment:[/b] +8 A fire angel is about 7 ½ feet tall and weighs about 250 pounds. Fire angels speak Celestial, Draconic, Infernal, and Ignan, though they can speak with almost any creature because of their tongues ability. [b]Combat[/b] A fire angel is not afraid to enter melee combat, but prefers to avoid combat when possible. A fire angel's natural weapons, as well as any weapons it wields, are treated as law-aligned for the purpose of overcoming damage reduction. [i]Spell-like Abilities[/i]: At will – [i]aid[/i], [i]continual flame[/i], [i]detect chaos[/i], [i]discern lies[/i] (DC 20), [i]dispel evil[/i] (DC 21), [i]dispel magic[/i], [i]holy aura[/i] (DC 24), [i]holy smite[/i] (DC 20), [i]holy word[/i] (DC 23), [i]invisibility[/i] (self only), [i]plane shift[/i] (DC 23), [i]polymorph[/i] (self only), [i]remove curse[/i] (DC 19), [i]remove disease[/i] (DC 19), [i]remove fear[/i] (DC 17). 7/day – [i]cure light wounds[/i] (DC 17), [i]see invisibility[/i]. 1/day – [i]burning hands[/i] (DC 17), [i]blade barrier[/i] (DC 22), [i]fire seeds[/i] (DC 22), [i]fire shield[/i], [i]flaming sphere[/i] (DC 18), [i]heal[/i] (DC 22), [i]produce flame[/i], [i]wall of fire[/i]. Caster level 12th. The save DCs are Charisma-based. [i]Protective Aura[/i] (Su): Against attacks made or effects created by chaotic creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 ft. of the fire angel. Otherwise, it functions as a [i]magic circle against chaos[/i] effect and a [i]lesser globe of invulnerability[/i], both with a radius of 20 ft. (caster level equals fire angel's HD). This aura can be dispelled, but the fire angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in a fire angel's statistics block.) [i]Stun[/i] (Su): If a fire angel strikes an opponent twice in one round with its sword, that creature must succeed on a DC 22 Fortitude save or be stunned for 1d6 rounds. The save DC is Strength-based. [i]Tongues[/i] (Su): All fire angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to fire angel's Hit Dice). This ability is always active. [i]Uncanny Dodge[/i] (Ex): A fire angel retains its Dexterity bonus to AC when flat-footed, and it cannot be flanked except by a rogue of at least 16th-level. It can flank characters with the uncanny dodge ability as if it were a 12th-level rogue. [/QUOTE]
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