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What have you done to my Underdark Fey thread?
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<blockquote data-quote="Krishnath" data-source="post: 950500" data-attributes="member: 56"><p><span style="color: aqua">No, I didn't finish the Ioun document, I keep getting distracted (Working on a new Campaign setting with one of my friends at the moment...)</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">Anyways, regarding the spells, again:</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">Avatar spells: They change the properties of the caster by granting new abilities that can not be explained with a simple wall effect such as fire shield. They grant damage reduction among other things, thus Transmutations.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">Eye Spells: As the caster can controll their flightpattern by concentrating instead of them simply being 'fire and forget' spells, as well as the additional abilities one can grant the more powerful variants, they should be conjurations.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">'Ray of light' should be a transmutation spell on account of changing the properties of an area over a long time. Also, not all light spells are evocations. <em>Continual Flame</em> for example is an illusion, as is <em>Faerie Fire</em>.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">'Zealous Marty' should be a transmutation because it changes the properties of the target, much like a <em>Polymorph</em> spell would. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">'Sun Orb' should be a transmutation because the spell changes the properties of a vessel (the orb) to cause it to radiate light such as that produced by a sun.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">'Sword of Mornings Might' should be a transmutation for the same reasons as the Sun Orb, it changes the properties of an allready existing object.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">Ice Maiden Spells: I mean't druid as a replacement for sor/wiz. Making it available to druids and clerics. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">'Blazing Sky', it's not the low cost, but rather the sheer power of the spell, as well as it's long duration and the area of effect. Although it will only deal 15d6 points of damage on a whole, the secondary effect makes it to powerfull for even a 9th level spell. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">Volcanic Fury: Well, since you put it that way, I thing I could conced up to 25d10, which still is very, very high, and a lot higher than a meteor swarm can do (24d6)</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">Later,</span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 950500, member: 56"] [color=aqua]No, I didn't finish the Ioun document, I keep getting distracted (Working on a new Campaign setting with one of my friends at the moment...) Anyways, regarding the spells, again: Avatar spells: They change the properties of the caster by granting new abilities that can not be explained with a simple wall effect such as fire shield. They grant damage reduction among other things, thus Transmutations. Eye Spells: As the caster can controll their flightpattern by concentrating instead of them simply being 'fire and forget' spells, as well as the additional abilities one can grant the more powerful variants, they should be conjurations. 'Ray of light' should be a transmutation spell on account of changing the properties of an area over a long time. Also, not all light spells are evocations. [i]Continual Flame[/i] for example is an illusion, as is [i]Faerie Fire[/i]. 'Zealous Marty' should be a transmutation because it changes the properties of the target, much like a [i]Polymorph[/i] spell would. :D 'Sun Orb' should be a transmutation because the spell changes the properties of a vessel (the orb) to cause it to radiate light such as that produced by a sun. 'Sword of Mornings Might' should be a transmutation for the same reasons as the Sun Orb, it changes the properties of an allready existing object. Ice Maiden Spells: I mean't druid as a replacement for sor/wiz. Making it available to druids and clerics. :D 'Blazing Sky', it's not the low cost, but rather the sheer power of the spell, as well as it's long duration and the area of effect. Although it will only deal 15d6 points of damage on a whole, the secondary effect makes it to powerfull for even a 9th level spell. :D Volcanic Fury: Well, since you put it that way, I thing I could conced up to 25d10, which still is very, very high, and a lot higher than a meteor swarm can do (24d6) Later,[/color] [/QUOTE]
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