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What have you done with Orcs in your games?
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<blockquote data-quote="oreofox" data-source="post: 8209400" data-attributes="member: 6776240"><p>My orcs are mutated elves. The elves came to be from the pairing of fey creatures and my homebrew plant race. Due to this heritage, elves mutate rather easily (it's the justification for all the various types of elf subraces you seem to find). There are 3 subraces of elf that resemble the typical elves, then there's the orcs. An orc is born to elves who have spent at least a century in areas of concentrated Fire magic (such as one of the countries that became the orc's homeland, which is full of lava and volcanoes). Orcs can also procreate amongst themselves. It can be assumed that a sun elf could be born of 2 orc parents who spend 100 years within the jungles of the sun elf homeland, but orcs don't live that long typically.</p><p></p><p>Orcs gain fire resistance due to the circumstances of their births. Their skin is black as coal, with eyes and hair the shades of flame. Despite being descended from elves, they live a fraction of the lifespan of an elf, thanks again to the circumstances of their births. And I stole a thing from this board where (I forget who, so I am very sorry!) someone suggested orcs (or something else, but I believe it was orcs) feel emotions as if they were turned to 11. Anger becomes extreme rage, sadness becomes crippling despair, love becomes near obsession, happiness becomes euphoria, etc. I thought that was something pretty good and seemed to fit the whole "firey passion" type thing, so I went with it.</p><p></p><p>The typical raging orc of default D&D is still there, but it's only because someone made them mad. That's about all I have on my orcs, as I haven't had a Player interested in playing an orc, so I haven't gotten much deeper into their culture.</p></blockquote><p></p>
[QUOTE="oreofox, post: 8209400, member: 6776240"] My orcs are mutated elves. The elves came to be from the pairing of fey creatures and my homebrew plant race. Due to this heritage, elves mutate rather easily (it's the justification for all the various types of elf subraces you seem to find). There are 3 subraces of elf that resemble the typical elves, then there's the orcs. An orc is born to elves who have spent at least a century in areas of concentrated Fire magic (such as one of the countries that became the orc's homeland, which is full of lava and volcanoes). Orcs can also procreate amongst themselves. It can be assumed that a sun elf could be born of 2 orc parents who spend 100 years within the jungles of the sun elf homeland, but orcs don't live that long typically. Orcs gain fire resistance due to the circumstances of their births. Their skin is black as coal, with eyes and hair the shades of flame. Despite being descended from elves, they live a fraction of the lifespan of an elf, thanks again to the circumstances of their births. And I stole a thing from this board where (I forget who, so I am very sorry!) someone suggested orcs (or something else, but I believe it was orcs) feel emotions as if they were turned to 11. Anger becomes extreme rage, sadness becomes crippling despair, love becomes near obsession, happiness becomes euphoria, etc. I thought that was something pretty good and seemed to fit the whole "firey passion" type thing, so I went with it. The typical raging orc of default D&D is still there, but it's only because someone made them mad. That's about all I have on my orcs, as I haven't had a Player interested in playing an orc, so I haven't gotten much deeper into their culture. [/QUOTE]
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