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What have you done with the sacred cow?
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<blockquote data-quote="Henry" data-source="post: 711125" data-attributes="member: 158"><p><em>Originally posted by Lord Zardoz</em></p><p></p><p></p><p>At first I really thought I had nothing to offer this thread, since I'm not really in the business of bovine slaughter in my D&D worlds. However, in my homebrew campaign world:</p><p></p><p>1) Humans are important, but not necessarily dominant. In fact, they must continually fight to retain what they have against nature and monstrous beasts. Their culture is not feudal, as mercantilistic, analogous to late renaissance. Nobles still hold titles and power, but mostly because of old money or monopolistic businesses.</p><p></p><p>4) The gods are obvious, but they are on their way out. Mainly, their existance has been waning for almost 1000 years, and inside of another 500 or so, there will likely be MASSIVE falling away from the gods. When magic was unleashed about a millenium ago, anyone who presented strong faith in a being or philosophy can tap into the same forces that the gods do.</p><p></p><p>The more beings who can tap into this force, the more powerful that god or philosophy. ANYONE with enough devotion in a power (i.e. Enough levels in cleric) can heal wounds, cure blindness and feed the hungry. As they proselytize, they can gain access to higher powers as their shared belief takes on a form all its own. (I borrowed the idea in part from modern Wicca.) The old gods, now faced with the idea that they can be powerless (or worse - they themselves don't know, because their omniscience has been broken since a millenium ago) have kicked into overdrive to win and keep followers.</p><p></p><p>The funny thing is, some of the powers see this change as a not altogether bad thing, because the gods were responsible for some pretty hinky intra-religious wars, and figure that evolution of the godhood could be positive. Yes, some of my deities in my campaign have a death wish. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Henry, post: 711125, member: 158"] [i]Originally posted by Lord Zardoz[/i] At first I really thought I had nothing to offer this thread, since I'm not really in the business of bovine slaughter in my D&D worlds. However, in my homebrew campaign world: 1) Humans are important, but not necessarily dominant. In fact, they must continually fight to retain what they have against nature and monstrous beasts. Their culture is not feudal, as mercantilistic, analogous to late renaissance. Nobles still hold titles and power, but mostly because of old money or monopolistic businesses. 4) The gods are obvious, but they are on their way out. Mainly, their existance has been waning for almost 1000 years, and inside of another 500 or so, there will likely be MASSIVE falling away from the gods. When magic was unleashed about a millenium ago, anyone who presented strong faith in a being or philosophy can tap into the same forces that the gods do. The more beings who can tap into this force, the more powerful that god or philosophy. ANYONE with enough devotion in a power (i.e. Enough levels in cleric) can heal wounds, cure blindness and feed the hungry. As they proselytize, they can gain access to higher powers as their shared belief takes on a form all its own. (I borrowed the idea in part from modern Wicca.) The old gods, now faced with the idea that they can be powerless (or worse - they themselves don't know, because their omniscience has been broken since a millenium ago) have kicked into overdrive to win and keep followers. The funny thing is, some of the powers see this change as a not altogether bad thing, because the gods were responsible for some pretty hinky intra-religious wars, and figure that evolution of the godhood could be positive. Yes, some of my deities in my campaign have a death wish. :D [/QUOTE]
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