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What have you found to be the hardest thing for new players to understand about 5e systems?
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<blockquote data-quote="Tony Vargas" data-source="post: 7406594" data-attributes="member: 996"><p>I can affirm that my experience c1980 was similar on these points.</p><p></p><p>These, not so much:</p><p>Wasn't a boy scout, but at my depressing middle school, it was mostly the nerdier kids who got into it. Plenty of kids who tried it didn't get it and didn't try again. My little circle of friends played D&D all summer, with only the DM really reading the basic book. It was fun, but he'd gotten /everything/ completely wrong. Maybe in reaction to that, I read through the core AD&D books obsessively, and, probably due to that, noticed that very few folks I played with had all the rules 'right' (for one thing, the rules didn't get themselves right, there were outright contradictions!) either DMs had substantially altered them, or had just ignored swaths of 'em, and players who didn't game with a lot of different DMs just assumed the variants they were used to were the whole rule set.</p><p></p><p>So nobody had a problem, but if they did, it's because they weren't really into it? IDK, that's got a wiff of No True Scottsman about it. Just as easily, couldn't people have not gotten into it because it was so complicated & intimidating? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> Welcome to being a grumpy old man. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> When I was a teenager, the older generations were convinced my generation was doomed because we didn't go outside to play, and, later, that our attention spans had been degraded to nothing by MTV. </p><p></p><p>Now, those Millennials, WTF's wrong with those kids? ;|</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7406594, member: 996"] I can affirm that my experience c1980 was similar on these points. These, not so much: Wasn't a boy scout, but at my depressing middle school, it was mostly the nerdier kids who got into it. Plenty of kids who tried it didn't get it and didn't try again. My little circle of friends played D&D all summer, with only the DM really reading the basic book. It was fun, but he'd gotten /everything/ completely wrong. Maybe in reaction to that, I read through the core AD&D books obsessively, and, probably due to that, noticed that very few folks I played with had all the rules 'right' (for one thing, the rules didn't get themselves right, there were outright contradictions!) either DMs had substantially altered them, or had just ignored swaths of 'em, and players who didn't game with a lot of different DMs just assumed the variants they were used to were the whole rule set. So nobody had a problem, but if they did, it's because they weren't really into it? IDK, that's got a wiff of No True Scottsman about it. Just as easily, couldn't people have not gotten into it because it was so complicated & intimidating? ;) Welcome to being a grumpy old man. ;) When I was a teenager, the older generations were convinced my generation was doomed because we didn't go outside to play, and, later, that our attention spans had been degraded to nothing by MTV. Now, those Millennials, WTF's wrong with those kids? ;| [/QUOTE]
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What have you found to be the hardest thing for new players to understand about 5e systems?
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