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What have you found to be the hardest thing for new players to understand about 5e systems?
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<blockquote data-quote="thorgrit" data-source="post: 7406945" data-attributes="member: 61124"><p>Things I've seen new players confused over:</p><p></p><p>Difference between ability score, and ability modifier, and why we even have two numbers. "If Constitution is 12 +1 why not just say 13?"</p><p></p><p>Spell save DC, and to a lesser extent, spell attack modifier. I don't know why, but I run into new players who, when they ask what that is, will happily learn to write down how to calculate it, but then re-calculate it every single time they want to cast a spell. "Eight plus proficiency bonus plus intelligence modifier" and add that all up fresh each time. It's 13, arg, just write 13 down.</p></blockquote><p></p>
[QUOTE="thorgrit, post: 7406945, member: 61124"] Things I've seen new players confused over: Difference between ability score, and ability modifier, and why we even have two numbers. "If Constitution is 12 +1 why not just say 13?" Spell save DC, and to a lesser extent, spell attack modifier. I don't know why, but I run into new players who, when they ask what that is, will happily learn to write down how to calculate it, but then re-calculate it every single time they want to cast a spell. "Eight plus proficiency bonus plus intelligence modifier" and add that all up fresh each time. It's 13, arg, just write 13 down. [/QUOTE]
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What have you found to be the hardest thing for new players to understand about 5e systems?
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