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What Have You Liked Most About Each Edition (+)
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<blockquote data-quote="BookTenTiger" data-source="post: 8216761" data-attributes="member: 6685541"><p>Inspired by some posts in the Edition Warrior thread, I got interested in what folks have enjoyed most about each edition of D&D they have played.</p><p></p><p>Please note this is a + thread. Say things you liked about each edition you've played. If you post negative comments, I will respond with ridiculous affirmations and positive reframing. Don't force my hand!!!</p><p></p><p>I barely started with AD&D, right when 3rd Edition was in the works. I honestly don't remember it enough to compare it to the other editions.</p><p></p><p>3rd Edition - this was the edition of my halcyon geeky days. I LOVED the sandbox approach. Opening up race/class combos, multiclassing, the OGL, it felt like WotC was handing me a big set of toys and saying "Have fun!"</p><p></p><p>I was completely bored in high school so these were my days of endless house rules, new races, new classes, new campaigns...</p><p></p><p>So my favorite thing about 3e was its modularity. I loved tweaking the rules to fit a new campaign setting. I loved all the other campaigns and new rules and rulesets that popped up online. This was also when I was most into ENworld, spending hours (under the name Tsunami), so I think part of the romance was connecting to a wider world of creative geeks.</p><p></p><p>3.5 - skipped it</p><p></p><p>4e - I loved how excited this edition made my friends. Breaking all rounds into Standard/Move/Minor was a fantastic concept. I loved the introduction of backgrounds. I thought that giving classes roles (Striker, Defender) was really neat. But my favorite thing was the monsters... I loved those monster powers!</p><p></p><p>5e - My favorite things about 5e are the little rules it has that allow you to do things beyond the rules. For example, someone with the Soldier Background can give orders to lower ranking soldiers... They don't get a bonus or advantage to Intimidation and Persuasion... They just CAN! I love narrative truth rules like this. I really like how the subclasses open up different modes of play within a single class. It feels like it's possible to multiclass or "dip" into a class without actually multiclassing. Right now in the game I run, the cleric, warlock, and artificer can all heal characters. That's fun!</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8216761, member: 6685541"] Inspired by some posts in the Edition Warrior thread, I got interested in what folks have enjoyed most about each edition of D&D they have played. Please note this is a + thread. Say things you liked about each edition you've played. If you post negative comments, I will respond with ridiculous affirmations and positive reframing. Don't force my hand!!! I barely started with AD&D, right when 3rd Edition was in the works. I honestly don't remember it enough to compare it to the other editions. 3rd Edition - this was the edition of my halcyon geeky days. I LOVED the sandbox approach. Opening up race/class combos, multiclassing, the OGL, it felt like WotC was handing me a big set of toys and saying "Have fun!" I was completely bored in high school so these were my days of endless house rules, new races, new classes, new campaigns... So my favorite thing about 3e was its modularity. I loved tweaking the rules to fit a new campaign setting. I loved all the other campaigns and new rules and rulesets that popped up online. This was also when I was most into ENworld, spending hours (under the name Tsunami), so I think part of the romance was connecting to a wider world of creative geeks. 3.5 - skipped it 4e - I loved how excited this edition made my friends. Breaking all rounds into Standard/Move/Minor was a fantastic concept. I loved the introduction of backgrounds. I thought that giving classes roles (Striker, Defender) was really neat. But my favorite thing was the monsters... I loved those monster powers! 5e - My favorite things about 5e are the little rules it has that allow you to do things beyond the rules. For example, someone with the Soldier Background can give orders to lower ranking soldiers... They don't get a bonus or advantage to Intimidation and Persuasion... They just CAN! I love narrative truth rules like this. I really like how the subclasses open up different modes of play within a single class. It feels like it's possible to multiclass or "dip" into a class without actually multiclassing. Right now in the game I run, the cleric, warlock, and artificer can all heal characters. That's fun! [/QUOTE]
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