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<blockquote data-quote="Oofta" data-source="post: 8216786" data-attributes="member: 6801845"><p>OD&D let me play a fantasy character. Even if the majority of time was spent running around dungeons looking for imaginary loot.</p><p></p><p>2E in many ways wasn't that big of a leap, although I did appreciate the (slightly) more coherent rules. I personally enjoyed Skills & Powers with more options and, of course, my CN barbarian who thought lying was a weakness so he was 100% honest always. </p><p></p><p>3.X had cleaner math, fun build options even if that did mean you could do kind of by accident build a super cheesy dual axe wielding dwarf that had flaming/holy/acidic/adamantine (from a ring) that could regularly do around 150ish points of damage per round. All I needed was around a bazillion dice and a worksheet.</p><p></p><p>4E I had a lot of fun playing a tempest cleric. Being able to be support <em>and</em> contribute meaningfully to combat on the same turn? Awesome!</p><p></p><p>5E Probably the best version of the game so far (for me) for a lot of reasons. Enough rules to give the game structure while still having a lot of freedom. Holds together even at higher levels better than previous editions.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8216786, member: 6801845"] OD&D let me play a fantasy character. Even if the majority of time was spent running around dungeons looking for imaginary loot. 2E in many ways wasn't that big of a leap, although I did appreciate the (slightly) more coherent rules. I personally enjoyed Skills & Powers with more options and, of course, my CN barbarian who thought lying was a weakness so he was 100% honest always. 3.X had cleaner math, fun build options even if that did mean you could do kind of by accident build a super cheesy dual axe wielding dwarf that had flaming/holy/acidic/adamantine (from a ring) that could regularly do around 150ish points of damage per round. All I needed was around a bazillion dice and a worksheet. 4E I had a lot of fun playing a tempest cleric. Being able to be support [I]and[/I] contribute meaningfully to combat on the same turn? Awesome! 5E Probably the best version of the game so far (for me) for a lot of reasons. Enough rules to give the game structure while still having a lot of freedom. Holds together even at higher levels better than previous editions. [/QUOTE]
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