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<blockquote data-quote="Greg K" data-source="post: 8216852" data-attributes="member: 5038"><p>OD&D: My first introduction to D&D although I never got to play as I was called home for dinner as the DM was explaining the game and told we were moving.</p><p>Anyway, a few years ago, I got to play with someone that played with the Pasadena crowd during the 1970s and was running for some students where I taught a few clases. I sat in on a few session and the game seemed rules light and had a freedom that I kind of liked- enough that I might try running a session or two at some point with just the original three books (alternately with either Swords & Wizardry, White Box, Delving Deeper, or Full Metal Plate Mail), but also incorporating some of Gary Gygax's house rules and a few OSR classes.</p><p></p><p>Holmes Basic:I first played using this edition before quickly moving to AD&D. My favorite things are the following</p><ul> <li data-xf-list-type="ul">cover</li> <li data-xf-list-type="ul">the partial sample dungeon in the book.</li> <li data-xf-list-type="ul">trading points off of certain ability to scores to boost others.</li> </ul><p></p><p>Basic Moldvay/Cook: I skipped this edition as I was playing AD&D at the time and did not like race as class. I am not sure why, but if were to go back and play a version of TSR D&D, I would most likely play this editon and just incorporate the BECMI Gazetteers and few items from AD&D</p><p></p><p>BEMCI : Skipped this edition, but love the Gazetteers</p><p></p><p>AD&D 1e:</p><ul> <li data-xf-list-type="ul">Many of the classic modules- especially T1(Village of Hommlet), I6 (Ravenloft), and L1 (Secret of Bone Hill).</li> <li data-xf-list-type="ul">The original covers for the PHB and DMG.</li> <li data-xf-list-type="ul">Longer leveling times (expected to reach name level in about a year and 1-2 levels per additional year of real time).</li> <li data-xf-list-type="ul">The Barbarian as a tough, non-raging, non-mystical outdoorsman warrior whose weapon choices were handaxe, spear, knife + cultural weapons and recieved tertiary abilities and skills based on their home terrain.</li> <li data-xf-list-type="ul">racial minimums and maximums</li> <li data-xf-list-type="ul">Mayfair's Witches</li> <li data-xf-list-type="ul">Finding out that Gary did not use the unarmed combat tables (pummeiing, overbearing, and ?), weapons vs AC, or psionics</li> </ul><p>AD&D2e:</p><ul> <li data-xf-list-type="ul">Al Qadim, Dark Sun (original boxed set), and Ravelnoft settings</li> <li data-xf-list-type="ul">Priests of Specific Mythoi and clerical spheres</li> <li data-xf-list-type="ul">Complete Fighter's Handbook, Complete Thief's Handbook, Complete Priest's Handbook, Complete Druid's Handbook</li> <li data-xf-list-type="ul">Historical Reference Series (HR books)</li> <li data-xf-list-type="ul">Dungeon Master's Guide Reference series (DMGR books)</li> <li data-xf-list-type="ul">PO: Combat & Tactics, PO: Spells & Magic</li> </ul><p>D&D 3e</p><ul> <li data-xf-list-type="ul">Unified d20 Mechanic</li> <li data-xf-list-type="ul">3 saving throws</li> <li data-xf-list-type="ul">Ascending AC</li> <li data-xf-list-type="ul">Skill Points</li> <li data-xf-list-type="ul">Feats</li> <li data-xf-list-type="ul">Dropping AD&D percentile strength</li> <li data-xf-list-type="ul">Everyone gets the same abilities modifiers if they have the appropriate ability score</li> <li data-xf-list-type="ul">Massive Damage Save</li> <li data-xf-list-type="ul">lots of variants and options in the Dungeon Master's Guide</li> <li data-xf-list-type="ul">Sorcerer Class</li> <li data-xf-list-type="ul">Monsters have ability scores</li> <li data-xf-list-type="ul">Monster AC broken down (natural armor, dex) although modifiers got out hand with all of the types</li> <li data-xf-list-type="ul">Unearthed Arcana and Fiendish Codex I</li> <li data-xf-list-type="ul">Various Third Party Suppor (a list, because I like to promote the products I liked)t: Avalanche Press (Noble Knights, Noble Steeds), Bard & Sages (Koboldnomicon, Sharks!, Snakes!, Spiders), Bastion Press (Alchemy & Herbalists, Faeries), Betabunny (Bestiary: Predators), Blue Devil Games (Poisoncraft), Green Ronin ( Psychic's Handbook, Shaman's Handbook, Witch's Handbook, Advanced Bestiary, Armies of the Abyss, Legions of Hell), Monkey God Enterprises (From Stone to Steel), Silverthorne (Book of Templates Revised Deluxe (print version by Goodman Games as Book of Templates)), Skirmisher Press (Citybuilder, Experts 3.5, Insults & Injuries)</li> </ul><p>4e I only own the PHB2 and Marial Powers Book, but I had read the PHB, DMG, and Monster Manual in the store and had a list of 10-12 things that I liked about this edition. Unfortunately, I can't find a post where I listed those items either here or on RPGNet (maybe it was the WOTC boards). I also don't have my saved list of items I like regarding various editions as my PC laptop with the list crashed and my flashdrive back up is stored away at the moment. Anyway, here is a partial list</p><ul> <li data-xf-list-type="ul">Fighters get interesting things to and supported by the rules without requiring feats</li> <li data-xf-list-type="ul">Rangers as a non-spellcasing class</li> <li data-xf-list-type="ul">Shaman as a class (not necessarily the implementation)</li> <li data-xf-list-type="ul">Separating out some non-biological aspects of races and making them feats</li> <li data-xf-list-type="ul">Disease Track</li> <li data-xf-list-type="ul">Magic Missile requiring a to-hit roll (how it worked prior to AD&D).</li> <li data-xf-list-type="ul">what people did with the "lazy warlord"</li> </ul><p></p><p>5e</p><ul> <li data-xf-list-type="ul">Bard: finally, a bard class that I like and comes close to wizards and bards in much of pre-D&D fantasy</li> <li data-xf-list-type="ul">Battlemaster Fighter</li> <li data-xf-list-type="ul">Backgrounds</li> <li data-xf-list-type="ul">Advantage and Disadvantage</li> <li data-xf-list-type="ul">Bounded accuracy (in theory)</li> <li data-xf-list-type="ul">Inspiration</li> <li data-xf-list-type="ul">not having loads of sample skills DCs</li> <li data-xf-list-type="ul">Various Third Party Support (another list to promote items that I like)<ul> <li data-xf-list-type="ul">5MWD (Legendary Monsters, Maneuvers & Commander, Variant Rules)</li> <li data-xf-list-type="ul">Igor Moreno ( (Not So) Legendary Actions</li> <li data-xf-list-type="ul">Jody Lee Johnson (The Warlord)</li> <li data-xf-list-type="ul">Kyle Grant (The Scholar)</li> <li data-xf-list-type="ul">Michael Wolf (Shaman Class)</li> <li data-xf-list-type="ul">Patrick Mitrega (Shaman Class by pattycakeee)</li> <li data-xf-list-type="ul">Walrock Homebrew (Faeries; Fortresses, Temples & Strongholds; Traders & Merchants; The Witch)</li> </ul></li> <li data-xf-list-type="ul">Various free Community support on websites<ul> <li data-xf-list-type="ul">Brandes Stoddard (Exorcism Domain, Spirit Domain, Investigator Roguish Archetype)</li> <li data-xf-list-type="ul">ENWorld<ul> <li data-xf-list-type="ul">Jacob Driscoll's free conversions of the 2e Complete Fighter's Handbook, Complete Thief's Handbook, and Complete Priest's Handbook</li> <li data-xf-list-type="ul">Khaalis's free LIght armored Fighter variant</li> <li data-xf-list-type="ul">bmcdaniels 's free Witch class</li> <li data-xf-list-type="ul">Minigiant's Brute (Roguish Archetype) and Thug (Fighter Archetype)</li> <li data-xf-list-type="ul">SkidAce' s Martial Arts Feat (which he should be posting a more recent draft soon)</li> </ul></li> <li data-xf-list-type="ul">David "Jester" Gibson (Fey Bloodline Sorcerer, Rogue Investigator)</li> <li data-xf-list-type="ul">Rich Howard (Ultimate Adaptability: Variant Humans for 5e)</li> </ul></li> </ul></blockquote><p></p>
[QUOTE="Greg K, post: 8216852, member: 5038"] OD&D: My first introduction to D&D although I never got to play as I was called home for dinner as the DM was explaining the game and told we were moving. Anyway, a few years ago, I got to play with someone that played with the Pasadena crowd during the 1970s and was running for some students where I taught a few clases. I sat in on a few session and the game seemed rules light and had a freedom that I kind of liked- enough that I might try running a session or two at some point with just the original three books (alternately with either Swords & Wizardry, White Box, Delving Deeper, or Full Metal Plate Mail), but also incorporating some of Gary Gygax's house rules and a few OSR classes. Holmes Basic:I first played using this edition before quickly moving to AD&D. My favorite things are the following [LIST] [*]cover [*]the partial sample dungeon in the book. [*]trading points off of certain ability to scores to boost others. [/LIST] Basic Moldvay/Cook: I skipped this edition as I was playing AD&D at the time and did not like race as class. I am not sure why, but if were to go back and play a version of TSR D&D, I would most likely play this editon and just incorporate the BECMI Gazetteers and few items from AD&D BEMCI : Skipped this edition, but love the Gazetteers AD&D 1e: [LIST] [*]Many of the classic modules- especially T1(Village of Hommlet), I6 (Ravenloft), and L1 (Secret of Bone Hill). [*]The original covers for the PHB and DMG. [*]Longer leveling times (expected to reach name level in about a year and 1-2 levels per additional year of real time). [*]The Barbarian as a tough, non-raging, non-mystical outdoorsman warrior whose weapon choices were handaxe, spear, knife + cultural weapons and recieved tertiary abilities and skills based on their home terrain. [*]racial minimums and maximums [*]Mayfair's Witches [*]Finding out that Gary did not use the unarmed combat tables (pummeiing, overbearing, and ?), weapons vs AC, or psionics [/LIST] AD&D2e: [LIST] [*]Al Qadim, Dark Sun (original boxed set), and Ravelnoft settings [*]Priests of Specific Mythoi and clerical spheres [*]Complete Fighter's Handbook, Complete Thief's Handbook, Complete Priest's Handbook, Complete Druid's Handbook [*]Historical Reference Series (HR books) [*]Dungeon Master's Guide Reference series (DMGR books) [*]PO: Combat & Tactics, PO: Spells & Magic [/LIST] D&D 3e [LIST] [*]Unified d20 Mechanic [*]3 saving throws [*]Ascending AC [*]Skill Points [*]Feats [*]Dropping AD&D percentile strength [*]Everyone gets the same abilities modifiers if they have the appropriate ability score [*]Massive Damage Save [*]lots of variants and options in the Dungeon Master's Guide [*]Sorcerer Class [*]Monsters have ability scores [*]Monster AC broken down (natural armor, dex) although modifiers got out hand with all of the types [*]Unearthed Arcana and Fiendish Codex I [*]Various Third Party Suppor (a list, because I like to promote the products I liked)t: Avalanche Press (Noble Knights, Noble Steeds), Bard & Sages (Koboldnomicon, Sharks!, Snakes!, Spiders), Bastion Press (Alchemy & Herbalists, Faeries), Betabunny (Bestiary: Predators), Blue Devil Games (Poisoncraft), Green Ronin ( Psychic's Handbook, Shaman's Handbook, Witch's Handbook, Advanced Bestiary, Armies of the Abyss, Legions of Hell), Monkey God Enterprises (From Stone to Steel), Silverthorne (Book of Templates Revised Deluxe (print version by Goodman Games as Book of Templates)), Skirmisher Press (Citybuilder, Experts 3.5, Insults & Injuries) [/LIST] 4e I only own the PHB2 and Marial Powers Book, but I had read the PHB, DMG, and Monster Manual in the store and had a list of 10-12 things that I liked about this edition. Unfortunately, I can't find a post where I listed those items either here or on RPGNet (maybe it was the WOTC boards). I also don't have my saved list of items I like regarding various editions as my PC laptop with the list crashed and my flashdrive back up is stored away at the moment. Anyway, here is a partial list [LIST] [*]Fighters get interesting things to and supported by the rules without requiring feats [*]Rangers as a non-spellcasing class [*]Shaman as a class (not necessarily the implementation) [*]Separating out some non-biological aspects of races and making them feats [*]Disease Track [*]Magic Missile requiring a to-hit roll (how it worked prior to AD&D). [*]what people did with the "lazy warlord" [/LIST] 5e [LIST] [*]Bard: finally, a bard class that I like and comes close to wizards and bards in much of pre-D&D fantasy [*]Battlemaster Fighter [*]Backgrounds [*]Advantage and Disadvantage [*]Bounded accuracy (in theory) [*]Inspiration [*]not having loads of sample skills DCs [*]Various Third Party Support (another list to promote items that I like) [LIST] [*]5MWD (Legendary Monsters, Maneuvers & Commander, Variant Rules) [*]Igor Moreno ( (Not So) Legendary Actions [*]Jody Lee Johnson (The Warlord) [*]Kyle Grant (The Scholar) [*]Michael Wolf (Shaman Class) [*]Patrick Mitrega (Shaman Class by pattycakeee) [*]Walrock Homebrew (Faeries; Fortresses, Temples & Strongholds; Traders & Merchants; The Witch) [/LIST] [*]Various free Community support on websites [LIST] [*]Brandes Stoddard (Exorcism Domain, Spirit Domain, Investigator Roguish Archetype) [*]ENWorld [LIST] [*]Jacob Driscoll's free conversions of the 2e Complete Fighter's Handbook, Complete Thief's Handbook, and Complete Priest's Handbook [*]Khaalis's free LIght armored Fighter variant [*]bmcdaniels 's free Witch class [*]Minigiant's Brute (Roguish Archetype) and Thug (Fighter Archetype) [*]SkidAce' s Martial Arts Feat (which he should be posting a more recent draft soon) [/LIST] [*]David "Jester" Gibson (Fey Bloodline Sorcerer, Rogue Investigator) [*]Rich Howard (Ultimate Adaptability: Variant Humans for 5e) [/LIST] [/LIST] [/QUOTE]
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