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<blockquote data-quote="MGibster" data-source="post: 8217060" data-attributes="member: 4534"><p>This is fun! </p><p></p><p>1st Edition: This is where I got started with D&D and there was so many good things about it. I know more about pole weapons today than any reasonable man should simply because of AD&D. The game also expanded my vocabulary, and I don't just mean the infamous harlot table, but the books were not exactly written for adolescent teens at the time. </p><p></p><p>2nd Edition: Released in 1989, this was when I was really able to start building my own RPG collection and it's the golden age of settings! Ravenloft, Birthright, Al-Qadim, Forgotten Realms, Spell Jammer, Planescape, and Dark Sun are just a few I can think of off the top of my head. This was also the golden age of periphery products like the brown faux leatherette series, the green historical series, and accessories like maps with adventure seed ideas in them. Perhaps an era that is never to be repeated again.</p><p></p><p>3rd edition: This was a breath of fresh air. I hadn't played AD&D for years (had sold all my stuff in 1997 or 1998) it it was great to see a new edition. Getting rid of THAC0 was worth the price of admission. </p><p></p><p>4th edition: I liked that every character class had viable actions to perform in almost every encounter. </p><p></p><p>5th edition: This is my favorite incarnation of the game. I like the rules, I thought Advantage/Disadvantage was a stroke of brilliance, and I really appreciate group rolls for things like stealth.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8217060, member: 4534"] This is fun! 1st Edition: This is where I got started with D&D and there was so many good things about it. I know more about pole weapons today than any reasonable man should simply because of AD&D. The game also expanded my vocabulary, and I don't just mean the infamous harlot table, but the books were not exactly written for adolescent teens at the time. 2nd Edition: Released in 1989, this was when I was really able to start building my own RPG collection and it's the golden age of settings! Ravenloft, Birthright, Al-Qadim, Forgotten Realms, Spell Jammer, Planescape, and Dark Sun are just a few I can think of off the top of my head. This was also the golden age of periphery products like the brown faux leatherette series, the green historical series, and accessories like maps with adventure seed ideas in them. Perhaps an era that is never to be repeated again. 3rd edition: This was a breath of fresh air. I hadn't played AD&D for years (had sold all my stuff in 1997 or 1998) it it was great to see a new edition. Getting rid of THAC0 was worth the price of admission. 4th edition: I liked that every character class had viable actions to perform in almost every encounter. 5th edition: This is my favorite incarnation of the game. I like the rules, I thought Advantage/Disadvantage was a stroke of brilliance, and I really appreciate group rolls for things like stealth. [/QUOTE]
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