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<blockquote data-quote="Voadam" data-source="post: 8217131" data-attributes="member: 2209"><p><a href="https://www.dmsguild.com/product/110274/DD-Basic-Set-Rulebook-B-X-ed-Basic17596" target="_blank">Moldvay Basic</a> - Fantastic Intro to D&D. Clear, clean, concise rules and explanations. Random stats worked well even if you rolled poorly. Good variety of weapon damages allowing easy switching of weapons without lots of suboptimal choices. A strong focus on core D&D archetypes. A strong pulp fantasy feel.</p><p></p><p><a href="https://www.dmsguild.com/product/17003/Players-Handbook-1e?affiliate_id=17596" target="_blank">AD&D 1e</a> - Contained lots of esoteric details like sympathetic magic spell components and spell schools. Lots of thematic options and a strong sword and sorcery feel. Fantastic Martial Arts system.</p><p></p><p><a href="https://www.dmsguild.com/product/16868/Players-Handbook-Revised-2e?affiliate_id=17596" target="_blank">AD&D 2e</a> - THAC0 and saves in the PH, cool individual initiative system, lots of fun settings, fleshed out gods and monsters.</p><p></p><p><a href="https://www.dmsguild.com/product/148008/Players-Handbook-35?affiliate_id=17596" target="_blank">3e/3.5/PF</a> - OGL, SRD, unified mechanics, unified xp, combat balance as a design goal, lots of mechanical variety for different play style preferences, lots of cool optional rule variants and ability to incorporate different systems, mechanical descriptors.</p><p></p><p><a href="https://www.dmsguild.com/product/161671/Players-Handbook-4e?affiliate_id=17596" target="_blank">4e</a> - Actual class combat balance, class combat roles, decent at will powers, strong nonmagical healing, monster roles and mechanics, interesting tactical combat, neat core cosmology and lore.</p><p></p><p>5e - Bounded accuracy, concentration.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8217131, member: 2209"] [URL='https://www.dmsguild.com/product/110274/DD-Basic-Set-Rulebook-B-X-ed-Basic17596']Moldvay Basic[/URL] - Fantastic Intro to D&D. Clear, clean, concise rules and explanations. Random stats worked well even if you rolled poorly. Good variety of weapon damages allowing easy switching of weapons without lots of suboptimal choices. A strong focus on core D&D archetypes. A strong pulp fantasy feel. [URL='https://www.dmsguild.com/product/17003/Players-Handbook-1e?affiliate_id=17596']AD&D 1e[/URL] - Contained lots of esoteric details like sympathetic magic spell components and spell schools. Lots of thematic options and a strong sword and sorcery feel. Fantastic Martial Arts system. [URL='https://www.dmsguild.com/product/16868/Players-Handbook-Revised-2e?affiliate_id=17596']AD&D 2e[/URL] - THAC0 and saves in the PH, cool individual initiative system, lots of fun settings, fleshed out gods and monsters. [URL='https://www.dmsguild.com/product/148008/Players-Handbook-35?affiliate_id=17596']3e/3.5/PF[/URL] - OGL, SRD, unified mechanics, unified xp, combat balance as a design goal, lots of mechanical variety for different play style preferences, lots of cool optional rule variants and ability to incorporate different systems, mechanical descriptors. [URL='https://www.dmsguild.com/product/161671/Players-Handbook-4e?affiliate_id=17596']4e[/URL] - Actual class combat balance, class combat roles, decent at will powers, strong nonmagical healing, monster roles and mechanics, interesting tactical combat, neat core cosmology and lore. 5e - Bounded accuracy, concentration. [/QUOTE]
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