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<blockquote data-quote="Bacon Bits" data-source="post: 8218022" data-attributes="member: 6777737"><p>Basic, particularly B/X and BE: The simplicity of everything, but especially the classes. Race-as-class worked pretty great with the built in cultures of Mystara. This was the first edition I played and in a lot of ways this is still D&D boiled down to the absolute essentials.</p><p></p><p>1e: At the time I played it, AD&D did two things that I wanted: mirrored the CRPGs I was playing, and added more complex characters. That might sound at odds with what I just said about Basic, but at the time I played it that's what I was looking for.</p><p></p><p>2e: I think 2e rangers are the quintessential version. The start of the rules cleanup. 2e was much easier to read, IMO. Vastly improved art quality, though 1e art is still charming. 2e was really about expanding settings. Dark Sun is a very unique style of setting. Planescape, even though I consider it difficult to run, added a lot of lore and ideas. Ravenloft and FR saw expanding during the 2e era. And Spelljammer... certainly has it's fans.</p><p></p><p>3e: The wholesale rules cleanup, especially ascending armor class. Going from a patchwork of higgledy-piggledy rules to an actual holistically designed game. Taking the step of unifying everything into a single system is an extremely difficult goal given the existing materials.</p><p></p><p>3.5e: Patching the biggest holes from 3e. It may have been a money grab, but it is not at all surprising how necessary it was to fix balance problems after such a thorough revision in 3e.</p><p></p><p>4e: Addressing the big problems: playability, balance, and making the DM's life a lot easier. A significant number of ideas in 4e are extremely good, and future editions will almost certainly incorporate them. Monster and character designs are extremely innovative and generally well put together.</p><p></p><p>5e: Simplifying the game and rolling back some of the changes from 4e that tended to affect game tone, play style, and feel. This edition fixes problems from both 3e and 4e and does a reasonable job of making the game feel like Basic, 1e, and 2e.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8218022, member: 6777737"] Basic, particularly B/X and BE: The simplicity of everything, but especially the classes. Race-as-class worked pretty great with the built in cultures of Mystara. This was the first edition I played and in a lot of ways this is still D&D boiled down to the absolute essentials. 1e: At the time I played it, AD&D did two things that I wanted: mirrored the CRPGs I was playing, and added more complex characters. That might sound at odds with what I just said about Basic, but at the time I played it that's what I was looking for. 2e: I think 2e rangers are the quintessential version. The start of the rules cleanup. 2e was much easier to read, IMO. Vastly improved art quality, though 1e art is still charming. 2e was really about expanding settings. Dark Sun is a very unique style of setting. Planescape, even though I consider it difficult to run, added a lot of lore and ideas. Ravenloft and FR saw expanding during the 2e era. And Spelljammer... certainly has it's fans. 3e: The wholesale rules cleanup, especially ascending armor class. Going from a patchwork of higgledy-piggledy rules to an actual holistically designed game. Taking the step of unifying everything into a single system is an extremely difficult goal given the existing materials. 3.5e: Patching the biggest holes from 3e. It may have been a money grab, but it is not at all surprising how necessary it was to fix balance problems after such a thorough revision in 3e. 4e: Addressing the big problems: playability, balance, and making the DM's life a lot easier. A significant number of ideas in 4e are extremely good, and future editions will almost certainly incorporate them. Monster and character designs are extremely innovative and generally well put together. 5e: Simplifying the game and rolling back some of the changes from 4e that tended to affect game tone, play style, and feel. This edition fixes problems from both 3e and 4e and does a reasonable job of making the game feel like Basic, 1e, and 2e. [/QUOTE]
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