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<blockquote data-quote="Emerikol" data-source="post: 8219378" data-attributes="member: 6698278"><p>Red Box - I guess here it was the sense of wonder. The newness of everything. The Keep on the Borderlands was the module being played. I played this only briefly before I went on to 1e AD&D</p><p></p><p>1e AD&D - Everything I said about Red Box was true here too. I loved the way things were written. Almost as if the knowledge was revealed as a secret that really existed in some long forgotten world. Gygax had a style that was for me at the time mesmerizing. But most of all I loved the modules. No edition since has so given us such great modules. I remember pouring over the D1-D2 modules in wonder at the black and white art about secret places deep under the earth. For some strange reason I missed the village of Homlett and the Temple of Elemental Evil. Magic items of legend. Artifacts etc...</p><p></p><p>2e AD&D - Campaign settings. Forgotten Realms. To this day I buy campaign settings knowing I will never use them in a campaign. I just love reading about new strange worlds. I liked the slightly improved math.</p><p></p><p>3e D&D - The Unity of the System Mechanics in every nuance of the game. The idea of building a character via feats and skills. </p><p></p><p>4e D&D - Monsters. I liked the recharge mechanic a lot and I liked that everything you needed to play a monster was available in one stat block. I liked that they tried a new cosmology. I loved the great wheel but I felt something different was nice for a change of pace. I definitely love the Feywild conceptually as an overlapping reality to the prime material. I tend to keep that in most of my campaigns.</p><p></p><p>5e D&D - didn't play it. Though I probably would like the return to simplicity that was their goal. I started playing OSR games instead. I definitely don't think 5e is the worst edition by any means. It just so happens I am at a place where I pay closer attention to a new system before using it.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8219378, member: 6698278"] Red Box - I guess here it was the sense of wonder. The newness of everything. The Keep on the Borderlands was the module being played. I played this only briefly before I went on to 1e AD&D 1e AD&D - Everything I said about Red Box was true here too. I loved the way things were written. Almost as if the knowledge was revealed as a secret that really existed in some long forgotten world. Gygax had a style that was for me at the time mesmerizing. But most of all I loved the modules. No edition since has so given us such great modules. I remember pouring over the D1-D2 modules in wonder at the black and white art about secret places deep under the earth. For some strange reason I missed the village of Homlett and the Temple of Elemental Evil. Magic items of legend. Artifacts etc... 2e AD&D - Campaign settings. Forgotten Realms. To this day I buy campaign settings knowing I will never use them in a campaign. I just love reading about new strange worlds. I liked the slightly improved math. 3e D&D - The Unity of the System Mechanics in every nuance of the game. The idea of building a character via feats and skills. 4e D&D - Monsters. I liked the recharge mechanic a lot and I liked that everything you needed to play a monster was available in one stat block. I liked that they tried a new cosmology. I loved the great wheel but I felt something different was nice for a change of pace. I definitely love the Feywild conceptually as an overlapping reality to the prime material. I tend to keep that in most of my campaigns. 5e D&D - didn't play it. Though I probably would like the return to simplicity that was their goal. I started playing OSR games instead. I definitely don't think 5e is the worst edition by any means. It just so happens I am at a place where I pay closer attention to a new system before using it. [/QUOTE]
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