Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What Have You Liked Most About Each Edition (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="John Quixote" data-source="post: 8219763" data-attributes="member: 694"><p>The best thing about each edition, eh? That's tough.</p><p></p><p>White Box— The open-endedness of the rules: it's not a game, it's a kit for making a game, and whatever you do with it is all yours. Also, castle encounters! Random knights and wizards and patriarchs on the hex-map that will challenge you to jousting matches or <em>geas</em>/<em>quest</em> your party into doing their dirty work because they <em>can</em>. The original D&D rules imply a seriously weird High Medieval / sword & sorcery / Lost World / Barsoomian <a href="https://docs.google.com/file/d/0Bx-230B8tqxvMmFrNGJFU3hGNnM/edit" target="_blank">setting</a>.</p><p></p><p>Blue Box— Daggers attack twice per round for 1d6 damage per hit? And great swords attack once every other round for 1d6 damage when they hit? Alrighty then, gimmie a bunch o' them there daggers!</p><p></p><p>Advanced D&D— That <em>Dungeon Masters Guide</em>. I still maintain that you can't understand how to play <em>any</em> edition of D&D until you've read the 1st edition <em>Dungeon Masters Guide</em>.</p><p></p><p>Pink Box— So let me get this straight. In this edition, and this edition alone, magic-users can't know more spells of a given spell-level than they can cast in a day, and they can't learn <em>new </em>spells from scrolls or captured spell-books without leveling up first? And <em>this</em> is the OSR's darling edition, the one that all the hipsters and faux-grogs treat as the idealized platonic form of pure, uncut, mainlined D&D? Cool. Cool-cool-cool-cool-cool…</p><p></p><p>Red Box— If you said that Aleena is the best part about this edition, congratulations, you're a mensch. If you said Bargle, congratulations, you're either a bastard or a Dungeon Master. As if the Elmore art wasn't awesome all on its own, this edition also gives us Gazetteers and Creature Crucibles, so… yeah, this edition pretty much <strong>is</strong> D&D.</p><p></p><p>Advanced D&D 2nd Edition— Those leather-cover splats… there's just something ineffable about those. The blue and green ones are top tier, but they're all useful in their own way. If you're very careful about using kits. Also… Caldwell and Easley art. This is where the aesthetic peaked, people.</p><p></p><p>Black Box— I couldn't tell you which has been more useful to me down through the years, Zanzer Tem's Dungeon or the <em>Rules Cyclopedia. </em>But let's give it to the <em>Cyclopedia</em> because of that iconic Dykstra lineart.</p><p></p><p>D&D 3rd edition— Well, I do have to admit that I have some nostalgia for the faux-tome core rulebook cover art. Seeing that 3rd edition <em>Player's Handbook </em>on the shelf of a shopping-mall Waldenbooks was a watershed moment, that's for sure. I'm not fond of these rules anymore, but I could still be persuaded to pick up and play a game of core-only 3.0, which isn't something you could say about 3.5, so… best if I end my list right here. The best thing about the edition? No question: Meepo the kobold.</p></blockquote><p></p>
[QUOTE="John Quixote, post: 8219763, member: 694"] The best thing about each edition, eh? That's tough. White Box— The open-endedness of the rules: it's not a game, it's a kit for making a game, and whatever you do with it is all yours. Also, castle encounters! Random knights and wizards and patriarchs on the hex-map that will challenge you to jousting matches or [I]geas[/I]/[I]quest[/I] your party into doing their dirty work because they [I]can[/I]. The original D&D rules imply a seriously weird High Medieval / sword & sorcery / Lost World / Barsoomian [URL='https://docs.google.com/file/d/0Bx-230B8tqxvMmFrNGJFU3hGNnM/edit']setting[/URL]. Blue Box— Daggers attack twice per round for 1d6 damage per hit? And great swords attack once every other round for 1d6 damage when they hit? Alrighty then, gimmie a bunch o' them there daggers! Advanced D&D— That [I]Dungeon Masters Guide[/I]. I still maintain that you can't understand how to play [I]any[/I] edition of D&D until you've read the 1st edition [I]Dungeon Masters Guide[/I]. Pink Box— So let me get this straight. In this edition, and this edition alone, magic-users can't know more spells of a given spell-level than they can cast in a day, and they can't learn [I]new [/I]spells from scrolls or captured spell-books without leveling up first? And [I]this[/I] is the OSR's darling edition, the one that all the hipsters and faux-grogs treat as the idealized platonic form of pure, uncut, mainlined D&D? Cool. Cool-cool-cool-cool-cool… Red Box— If you said that Aleena is the best part about this edition, congratulations, you're a mensch. If you said Bargle, congratulations, you're either a bastard or a Dungeon Master. As if the Elmore art wasn't awesome all on its own, this edition also gives us Gazetteers and Creature Crucibles, so… yeah, this edition pretty much [B]is[/B] D&D. Advanced D&D 2nd Edition— Those leather-cover splats… there's just something ineffable about those. The blue and green ones are top tier, but they're all useful in their own way. If you're very careful about using kits. Also… Caldwell and Easley art. This is where the aesthetic peaked, people. Black Box— I couldn't tell you which has been more useful to me down through the years, Zanzer Tem's Dungeon or the [I]Rules Cyclopedia. [/I]But let's give it to the [I]Cyclopedia[/I] because of that iconic Dykstra lineart. D&D 3rd edition— Well, I do have to admit that I have some nostalgia for the faux-tome core rulebook cover art. Seeing that 3rd edition [I]Player's Handbook [/I]on the shelf of a shopping-mall Waldenbooks was a watershed moment, that's for sure. I'm not fond of these rules anymore, but I could still be persuaded to pick up and play a game of core-only 3.0, which isn't something you could say about 3.5, so… best if I end my list right here. The best thing about the edition? No question: Meepo the kobold. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Have You Liked Most About Each Edition (+)
Top