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General Tabletop Discussion
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What have you seen new players confused by/mistakes they make?
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<blockquote data-quote="Blue" data-source="post: 8836071" data-attributes="member: 20564"><p>Off the top of my head</p><p></p><ul> <li data-xf-list-type="ul">Differences between saves and checks. Things like having a save proficiency and using that modifier (with proficiency added) for things like a Strength check.</li> <li data-xf-list-type="ul">TOOLS. Especially (a) variable ability+proficiency and (b) where they are applicable (vs. a skill).</li> <li data-xf-list-type="ul">Multiclassing practical effects, especially on moving forward. There's a lot of easy ways to shoot yourself in the foot, and they hit them all the time.</li> <li data-xf-list-type="ul">"Casting two spells" - there's no rule about that. There's a specific rule about what you can cast if you use a bonus action. Which they regularly forget. And when they remember it sometimes they think it applies to any time casting two spells, like an action and a reaction during your turn, or casting two spells with Action Surge.</li> <li data-xf-list-type="ul">SPELLS! There are so many details that I see newer players just going for the most straightforward of spells (damage), or going for things that they think are cool sounding but not researching what the condition or effects really do. There are so many 1st level spells. I know people who have been playing for a few years who won't take on new casters because of how much effort they put in learning one spell list 1st-5th over play and don't want to put that level of work in mastering another.</li> <li data-xf-list-type="ul">Multiclassing spells known.</li> <li data-xf-list-type="ul">When Sneak Attack applies.</li> <li data-xf-list-type="ul">Figuring out DC. And understanding that DC and Spell Attack are not the same.</li> <li data-xf-list-type="ul">When to add proficiency. Specifically not adding proficiency to damage.</li> <li data-xf-list-type="ul">The need to upgrade starting armor to better mundane armor. Weapons don't need that, and video games have taught them to wait for the magic version.</li> <li data-xf-list-type="ul">Trap choices. We've got a triton paladin with a trident. Who would have thought a martial weapon would lag so far behind? But there are plenty of trap choices, especially in cantrips and 1st level spells.</li> </ul><p></p><p>Also I see so many newer players using apps to build their character, and they don't actually read/retain all of the moving bits. Especially when leveling up and getting something new.</p></blockquote><p></p>
[QUOTE="Blue, post: 8836071, member: 20564"] Off the top of my head [LIST] [*]Differences between saves and checks. Things like having a save proficiency and using that modifier (with proficiency added) for things like a Strength check. [*]TOOLS. Especially (a) variable ability+proficiency and (b) where they are applicable (vs. a skill). [*]Multiclassing practical effects, especially on moving forward. There's a lot of easy ways to shoot yourself in the foot, and they hit them all the time. [*]"Casting two spells" - there's no rule about that. There's a specific rule about what you can cast if you use a bonus action. Which they regularly forget. And when they remember it sometimes they think it applies to any time casting two spells, like an action and a reaction during your turn, or casting two spells with Action Surge. [*]SPELLS! There are so many details that I see newer players just going for the most straightforward of spells (damage), or going for things that they think are cool sounding but not researching what the condition or effects really do. There are so many 1st level spells. I know people who have been playing for a few years who won't take on new casters because of how much effort they put in learning one spell list 1st-5th over play and don't want to put that level of work in mastering another. [*]Multiclassing spells known. [*]When Sneak Attack applies. [*]Figuring out DC. And understanding that DC and Spell Attack are not the same. [*]When to add proficiency. Specifically not adding proficiency to damage. [*]The need to upgrade starting armor to better mundane armor. Weapons don't need that, and video games have taught them to wait for the magic version. [*]Trap choices. We've got a triton paladin with a trident. Who would have thought a martial weapon would lag so far behind? But there are plenty of trap choices, especially in cantrips and 1st level spells. [/LIST] Also I see so many newer players using apps to build their character, and they don't actually read/retain all of the moving bits. Especially when leveling up and getting something new. [/QUOTE]
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What have you seen new players confused by/mistakes they make?
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