Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What have you seen new players confused by/mistakes they make?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lojaan" data-source="post: 8836604" data-attributes="member: 71784"><p>This is a great question! The things that confuse newbies are super useful to pay attention to because they often expose elements of the system that are clunky that the rest of us have either just gotten used to, or are familiar with because of legacy/previous editions.</p><ul> <li data-xf-list-type="ul">Ability score vs ability modifier. So my strength is 16 but my modifier is +3? What is the 16 for? <ul> <li data-xf-list-type="ul">This is a legacy confusion. We really don't need the scores of 3-18 anymore but most of us (myself included) can't think of getting rid of them</li> </ul></li> <li data-xf-list-type="ul">Saving throws vs ability checks. Why is there a difference between a "dex save", a "dex check" and, say, a "dex based acrobatics check"? </li> <li data-xf-list-type="ul">What even is a "save"? Do we even need them anymore? Could this not easily be replaced with skill checks?</li> <li data-xf-list-type="ul">Spells. <ul> <li data-xf-list-type="ul">Spells known vs spells prepared vs spells in the spellbook and when there is and there isn't a difference between these. Honestly I don't even think I even understand this. </li> <li data-xf-list-type="ul">Too. Many. Spells. Over complicated spells. Trap choices. </li> <li data-xf-list-type="ul">How many you can cast a turn. This should not be complicated. Do we really need to limit it so you can't cast a leveled spell as an action and one as a bonus? If the issue is Sorcerer's quickened spell, then just put a restriction on quickened spell.</li> </ul></li> <li data-xf-list-type="ul">Proficiency bonus. The phrase doesn't mean anything. Can we think of a better term for this? (I can't think of anything) </li> <li data-xf-list-type="ul">Sneak attack. This is weirdly complicated and non-intuitive. Could be cleaned up. Personally I think it would help if you didn't automatically get sneak attack against targets that allies are engaged with. Give rogues a separate, extra special ability called 'feint' or 'dirty fighting' or something that allows them to do sneak attack against opponents that an ally are engaged with, or whenever they have advantage on the attack roll. That way they get sneak attack if the target does not know they are there (this is intuitive), or they can do 'dirty fighting' when the opportunity arises. I don't know. Maybe. Worth testing.</li> <li data-xf-list-type="ul">Equipment. What do I need? Whey does it seem like I don't need any of it? Do I? <confusion></li> <li data-xf-list-type="ul">What are "hit dice"? If the only time I ever need to know about these are during short rests then call them "short rest healing dice" or something more creative. "Hit dice" as a term makes no sense.</li> <li data-xf-list-type="ul">Not adding ability modifier to offhand attack. This is weird, doesn't appear anywhere else in the game, and frequently forgotten. Just make it off hand attack does half damage. </li> <li data-xf-list-type="ul">Bonus actions are weird. People always feel like they should be using one, and are not using all of their turn if they are not. I get the idea of a bonus action (people only have 2 actions to keep things fast moving, but some things can be done in addition to them as a 'bonus'), but I don't think it works as intended in execution</li> </ul><p>That's all I got off the top of my head <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lojaan, post: 8836604, member: 71784"] This is a great question! The things that confuse newbies are super useful to pay attention to because they often expose elements of the system that are clunky that the rest of us have either just gotten used to, or are familiar with because of legacy/previous editions. [LIST] [*]Ability score vs ability modifier. So my strength is 16 but my modifier is +3? What is the 16 for? [LIST] [*]This is a legacy confusion. We really don't need the scores of 3-18 anymore but most of us (myself included) can't think of getting rid of them [/LIST] [*]Saving throws vs ability checks. Why is there a difference between a "dex save", a "dex check" and, say, a "dex based acrobatics check"? [*]What even is a "save"? Do we even need them anymore? Could this not easily be replaced with skill checks? [*]Spells. [LIST] [*]Spells known vs spells prepared vs spells in the spellbook and when there is and there isn't a difference between these. Honestly I don't even think I even understand this. [*]Too. Many. Spells. Over complicated spells. Trap choices. [*]How many you can cast a turn. This should not be complicated. Do we really need to limit it so you can't cast a leveled spell as an action and one as a bonus? If the issue is Sorcerer's quickened spell, then just put a restriction on quickened spell. [/LIST] [*]Proficiency bonus. The phrase doesn't mean anything. Can we think of a better term for this? (I can't think of anything) [*]Sneak attack. This is weirdly complicated and non-intuitive. Could be cleaned up. Personally I think it would help if you didn't automatically get sneak attack against targets that allies are engaged with. Give rogues a separate, extra special ability called 'feint' or 'dirty fighting' or something that allows them to do sneak attack against opponents that an ally are engaged with, or whenever they have advantage on the attack roll. That way they get sneak attack if the target does not know they are there (this is intuitive), or they can do 'dirty fighting' when the opportunity arises. I don't know. Maybe. Worth testing. [*]Equipment. What do I need? Whey does it seem like I don't need any of it? Do I? <confusion> [*]What are "hit dice"? If the only time I ever need to know about these are during short rests then call them "short rest healing dice" or something more creative. "Hit dice" as a term makes no sense. [*]Not adding ability modifier to offhand attack. This is weird, doesn't appear anywhere else in the game, and frequently forgotten. Just make it off hand attack does half damage. [*]Bonus actions are weird. People always feel like they should be using one, and are not using all of their turn if they are not. I get the idea of a bonus action (people only have 2 actions to keep things fast moving, but some things can be done in addition to them as a 'bonus'), but I don't think it works as intended in execution [/LIST] That's all I got off the top of my head :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What have you seen new players confused by/mistakes they make?
Top