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What historical conflicts have you used in your game?
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<blockquote data-quote="Jack7" data-source="post: 4863817" data-attributes="member: 54707"><p>I'm gonna divide this up between the various games I play.</p><p>I think the inherent set of conflicts will be obvious from most of the examples.</p><p></p><p>By the way I personally much prefer <em>"reality based conflicts"</em> no matter where they occur, or at what time in a setting because reality based conflicts are far more powerful (in many respects of the term), potent in nature and dynamics, and "real." It is far easier for the players to personally relate to situations of which they are intimately aware or which they have studied and so know the bases for those conflicts.</p><p></p><p><strong><a href="http://www.enworld.org/forum/general-rpg-discussion/254759-worlds-apart.html" target="_blank">Terra Ghantik</a></strong> - I've played various large and small conflicts involving the Byzantines versus the Muslims, the forces in the Western Europe (in rebellion from the Imperial disintegration and the barbarian invasions), the Persians, the Bulgarians, the Russians, and of course the Vikings, as well as others.</p><p></p><p><strong>Hammerstroke</strong> - This game takes place in the contemporary world involving a sort of combination Civilian Agencies/Special Forces Team. The missions have included conflicts, large and small, in Chechnya, Georgia, the Ukraine, Afghanistan, Iraq, operations in Israel and Palestine, in various parts of Africa, against Somali pirates, in Eastern Europe, and undercover operations in Pakistan, Asia, and in various other parts of the world.</p><p></p><p><strong>Enigma</strong> - This is a superhero game (though not the usual kind, the heroes are civilians who usually don't know exactly what powers they possess or how to control those powers, and sometimes their powers change over time or in certain high-pressure situations) but it often overlaps the Missions (or involves related or cooperative missions) of Hammerstroke. So they often operate in some of the same theatres, but they also operate a lot in dangerous urban areas of the modern world against ICCs (International Criminal Cartels), drug networks, gangs, and smugglers. Sometimes against foreign Intel agents. A really good one went down one time near the old Czech border.</p><p></p><p><strong>Outland Frontier</strong> - This is a part Western/part Pulp game taking place from around 1890 to about 1930. You have free run of everything or any point of conflict in the world that the players want to pursue in that time period, everything from the tail end of the Indian Wars in the West to the beginning of the rise of the Nazis. But a lot of the action often takes place in South and central America, and occasionally in Africa and Asia. There was a really good adventure/mission once to the Antarctic.</p><p></p><p></p><p>Some of the types of adventures and missions the players undertake, and the conflicts involved, are listed <strong><a href="http://www.enworld.org/forum/general-rpg-discussion/245660-adventure-ideas.html" target="_blank">here</a></strong>.</p><p></p><p>By the way I like the ideas about Berlin and Hong Kong. Both were hotbeds of espionage activity as well. Thailand, Vietnam, Cambodia, the Koreas, all are or were strong hardpoints of conflict.</p><p></p><p>Certain cities throughout history were also great points of dispute and rivalry.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4863817, member: 54707"] I'm gonna divide this up between the various games I play. I think the inherent set of conflicts will be obvious from most of the examples. By the way I personally much prefer [I]"reality based conflicts"[/I] no matter where they occur, or at what time in a setting because reality based conflicts are far more powerful (in many respects of the term), potent in nature and dynamics, and "real." It is far easier for the players to personally relate to situations of which they are intimately aware or which they have studied and so know the bases for those conflicts. [B][URL="http://www.enworld.org/forum/general-rpg-discussion/254759-worlds-apart.html"]Terra Ghantik[/URL][/B] - I've played various large and small conflicts involving the Byzantines versus the Muslims, the forces in the Western Europe (in rebellion from the Imperial disintegration and the barbarian invasions), the Persians, the Bulgarians, the Russians, and of course the Vikings, as well as others. [B]Hammerstroke[/B] - This game takes place in the contemporary world involving a sort of combination Civilian Agencies/Special Forces Team. The missions have included conflicts, large and small, in Chechnya, Georgia, the Ukraine, Afghanistan, Iraq, operations in Israel and Palestine, in various parts of Africa, against Somali pirates, in Eastern Europe, and undercover operations in Pakistan, Asia, and in various other parts of the world. [B]Enigma[/B] - This is a superhero game (though not the usual kind, the heroes are civilians who usually don't know exactly what powers they possess or how to control those powers, and sometimes their powers change over time or in certain high-pressure situations) but it often overlaps the Missions (or involves related or cooperative missions) of Hammerstroke. So they often operate in some of the same theatres, but they also operate a lot in dangerous urban areas of the modern world against ICCs (International Criminal Cartels), drug networks, gangs, and smugglers. Sometimes against foreign Intel agents. A really good one went down one time near the old Czech border. [B]Outland Frontier[/B] - This is a part Western/part Pulp game taking place from around 1890 to about 1930. You have free run of everything or any point of conflict in the world that the players want to pursue in that time period, everything from the tail end of the Indian Wars in the West to the beginning of the rise of the Nazis. But a lot of the action often takes place in South and central America, and occasionally in Africa and Asia. There was a really good adventure/mission once to the Antarctic. Some of the types of adventures and missions the players undertake, and the conflicts involved, are listed [B][URL="http://www.enworld.org/forum/general-rpg-discussion/245660-adventure-ideas.html"]here[/URL][/B]. By the way I like the ideas about Berlin and Hong Kong. Both were hotbeds of espionage activity as well. Thailand, Vietnam, Cambodia, the Koreas, all are or were strong hardpoints of conflict. Certain cities throughout history were also great points of dispute and rivalry. [/QUOTE]
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