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What hooks have you given to your players that worked ?
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<blockquote data-quote="pogre" data-source="post: 2178481" data-attributes="member: 6588"><p>First, I think you need to sit down with your players and quiz them about their PCs' motivations. Do not be afraid to ask them what kind of adventures they would like to undertake. Then, explain to them you are going to craft some story/plot hooks that you think they might enjoy and you would appreciate it if they went along. Always be open to criticisms of the hooks, but do not be afraid to remind players they are there to play!</p><p></p><p>A hook I like to use a lot is a Renaissance Fair. People from miles around get dragged into the city to attend the fair. You can spring almost anything on them from there. You could always have them hear a mysterious explosion in the sewer and the overworked guards ask them to investigate - <a href="http://www.pogre.com/miconshideout.pdf" target="_blank">Micon's Hideout pdf</a> a little adventure I wrote with just such a hook.</p><p></p><p>The best hooks from my campaigns are of two types:</p><p></p><p>1st The kind the pcs just seem to fall into by accident - looking for shelter, travelling from place to place. etc.</p><p></p><p>2nd The kind where pcs develop their own agendas and pursue their own goals - you just have to create the hurdles.</p><p></p><p>Best of luck to you!</p></blockquote><p></p>
[QUOTE="pogre, post: 2178481, member: 6588"] First, I think you need to sit down with your players and quiz them about their PCs' motivations. Do not be afraid to ask them what kind of adventures they would like to undertake. Then, explain to them you are going to craft some story/plot hooks that you think they might enjoy and you would appreciate it if they went along. Always be open to criticisms of the hooks, but do not be afraid to remind players they are there to play! A hook I like to use a lot is a Renaissance Fair. People from miles around get dragged into the city to attend the fair. You can spring almost anything on them from there. You could always have them hear a mysterious explosion in the sewer and the overworked guards ask them to investigate - [URL=http://www.pogre.com/miconshideout.pdf]Micon's Hideout pdf[/URL] a little adventure I wrote with just such a hook. The best hooks from my campaigns are of two types: 1st The kind the pcs just seem to fall into by accident - looking for shelter, travelling from place to place. etc. 2nd The kind where pcs develop their own agendas and pursue their own goals - you just have to create the hurdles. Best of luck to you! [/QUOTE]
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What hooks have you given to your players that worked ?
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