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General Tabletop Discussion
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What House Rules Can You NOT Live Without?
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<blockquote data-quote="Oofta" data-source="post: 8168358" data-attributes="member: 6801845"><p>I don't have a lot of house rules, not sure any of them are "can't live without".</p><p></p><p>Drinking a potion is a bonus action.</p><p></p><p>Bows are finesse, you can use either strength or dex.</p><p></p><p>Items that modify stats add, they don't replace, but they also increase to a max of +1 of their stated value. Any item that doesn't increase above 20 doesn't require attunement. So those gauntlets of ogre power grant +2 strength up to 20, and they can stack with belts.</p><p></p><p>I use the alternate rest rules, a short rest is overnight and a long rest is usually a week or more.</p><p></p><p>Long distance teleportation for the most part doesn't work. You can travel through Alfheim (feywild), Nifleheim (shadowfell) or paths in the ethereal plane to get places faster but it's not necessarily safe. You can only cross over where the veil between worlds is thin.*</p><p></p><p>Going from one plane to another (unless you're a god) is not as simple as casting a spell. Alfheim, Nifleheim and the ethereal plane are the exceptions to the general rule but even for them it's just easier. You still have to find a gateway/door. There are occasionally rifts/openings/thin spots to other realms as well.</p><p></p><p>Getting raised from the dead is difficult, resurrection is almost unheard of. To raise dead you have to find the soul in Nifleheim before it moves on to it's final destination. Once a soul is in their final resting place it's nearly impossible to be brought back, even for gods.</p><p></p><p><em>*This is similar to something Jim Butcher does, it's shown up in the last few Dresden File books. I'd say great minds think alike but that doesn't explain me.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 8168358, member: 6801845"] I don't have a lot of house rules, not sure any of them are "can't live without". Drinking a potion is a bonus action. Bows are finesse, you can use either strength or dex. Items that modify stats add, they don't replace, but they also increase to a max of +1 of their stated value. Any item that doesn't increase above 20 doesn't require attunement. So those gauntlets of ogre power grant +2 strength up to 20, and they can stack with belts. I use the alternate rest rules, a short rest is overnight and a long rest is usually a week or more. Long distance teleportation for the most part doesn't work. You can travel through Alfheim (feywild), Nifleheim (shadowfell) or paths in the ethereal plane to get places faster but it's not necessarily safe. You can only cross over where the veil between worlds is thin.* Going from one plane to another (unless you're a god) is not as simple as casting a spell. Alfheim, Nifleheim and the ethereal plane are the exceptions to the general rule but even for them it's just easier. You still have to find a gateway/door. There are occasionally rifts/openings/thin spots to other realms as well. Getting raised from the dead is difficult, resurrection is almost unheard of. To raise dead you have to find the soul in Nifleheim before it moves on to it's final destination. Once a soul is in their final resting place it's nearly impossible to be brought back, even for gods. [I]*This is similar to something Jim Butcher does, it's shown up in the last few Dresden File books. I'd say great minds think alike but that doesn't explain me.[/I] [/QUOTE]
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