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What House Rules Can You NOT Live Without?
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<blockquote data-quote="Azuresun" data-source="post: 8168892" data-attributes="member: 7022312"><p>I think the big one is "short rests take 5-10 minutes, but you can only benefit from two between long rests". It just feels so much more natural (patch yourselves up and get going), and makes short rests things that players actually do, even if they don't get anything but healing from it.</p><p></p><p>Druids can get the equivalent of metal armours from magically treated wood or stone, or armour made from the bodies of impressive monsters.</p><p></p><p>Object interactions and spell components work on a system of "just don't take the mickey".</p><p></p><p>I also give a bonus feat at level one, from a limited menu that is basically "feats that I've never seen in an internet build". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Azuresun, post: 8168892, member: 7022312"] I think the big one is "short rests take 5-10 minutes, but you can only benefit from two between long rests". It just feels so much more natural (patch yourselves up and get going), and makes short rests things that players actually do, even if they don't get anything but healing from it. Druids can get the equivalent of metal armours from magically treated wood or stone, or armour made from the bodies of impressive monsters. Object interactions and spell components work on a system of "just don't take the mickey". I also give a bonus feat at level one, from a limited menu that is basically "feats that I've never seen in an internet build". :) [/QUOTE]
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What House Rules Can You NOT Live Without?
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