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General Tabletop Discussion
*Pathfinder & Starfinder
What house rules do you use in your games?
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<blockquote data-quote="Staffan" data-source="post: 1965081" data-attributes="member: 907"><p>The house rules I use in my Eberron game are:</p><p>* Artificers can use their craft reserve to pay for XP cost of infusions.</p><p>* Use the metamind class from Hyperconscious, not from the XPH.</p><p>* Paladins and monks can multiclass without problems.</p><p>* A slightly modified Unfettered from AU is allowed as a class.</p><p>* Power attack has half benefit on light/offhand weapons and half-again benefit on two-handed weapons, instead of none and double. This matches the Strength bonus benefit (except for light weapons).</p><p>* The Dodge feat is replaced with Defensive Stance from Arcana Unearthed (basically, +1 dodge bonus to AC against all melee attacks).</p><p>* Spell Focus and Psionic Endowment give +2 DC. There are no Greater versions of them.</p><p>* You can't Monkey Grip a gauntlet or other weapon intended to be worn rather than wielded.</p><p>* You can follow tracks without the Track feat, you just get a -5 (technically, I increase all tracking DCs by 5 and have the feat give +5, but same difference).</p><p>* Energy Stun and Energy missile both have a DC increase of +1 per 2 PP spent on damage. Energy Missile hits one target by default, and can be augmented to hit more targets, 1 target per 2 PP (max 5).</p><p>* Dispel Psionics augments the cap to the dispel bonus with +2 per PP, not the dispel bonus itself. So if you're below 11th level, augmenting it is kinda pointless.</p><p>* If you're not satisfied with your hp roll, you can reroll it with a die one size lower (d12-d10-d8-d6-d4-d3-d2).</p><p>* You die at negative Con hp. You are disabled ("partial" action only, take damage if you do anything) from 0 down to negative Con bonus hp. So someone with Con 16 can perform limited actions at 0, -1, -2 and -3 hp, is unconscious from -4 down to -15, and dies at -16.</p><p></p><p>I think those are all the rules. I'm also considering either removing the free attack from Improved Trip or the AoO for standing up - probably the former.</p></blockquote><p></p>
[QUOTE="Staffan, post: 1965081, member: 907"] The house rules I use in my Eberron game are: * Artificers can use their craft reserve to pay for XP cost of infusions. * Use the metamind class from Hyperconscious, not from the XPH. * Paladins and monks can multiclass without problems. * A slightly modified Unfettered from AU is allowed as a class. * Power attack has half benefit on light/offhand weapons and half-again benefit on two-handed weapons, instead of none and double. This matches the Strength bonus benefit (except for light weapons). * The Dodge feat is replaced with Defensive Stance from Arcana Unearthed (basically, +1 dodge bonus to AC against all melee attacks). * Spell Focus and Psionic Endowment give +2 DC. There are no Greater versions of them. * You can't Monkey Grip a gauntlet or other weapon intended to be worn rather than wielded. * You can follow tracks without the Track feat, you just get a -5 (technically, I increase all tracking DCs by 5 and have the feat give +5, but same difference). * Energy Stun and Energy missile both have a DC increase of +1 per 2 PP spent on damage. Energy Missile hits one target by default, and can be augmented to hit more targets, 1 target per 2 PP (max 5). * Dispel Psionics augments the cap to the dispel bonus with +2 per PP, not the dispel bonus itself. So if you're below 11th level, augmenting it is kinda pointless. * If you're not satisfied with your hp roll, you can reroll it with a die one size lower (d12-d10-d8-d6-d4-d3-d2). * You die at negative Con hp. You are disabled ("partial" action only, take damage if you do anything) from 0 down to negative Con bonus hp. So someone with Con 16 can perform limited actions at 0, -1, -2 and -3 hp, is unconscious from -4 down to -15, and dies at -16. I think those are all the rules. I'm also considering either removing the free attack from Improved Trip or the AoO for standing up - probably the former. [/QUOTE]
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What house rules do you use in your games?
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