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What house rules do YOU use?
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<blockquote data-quote="dave_o" data-source="post: 2324797" data-attributes="member: 2933"><p>Inspired by the most insignificant house rule thread, I decided to make this -- I LOVE reading other people's house rules and have incorproated some amazing ones I read here over the years. So here are the ones I tend to use, though I've been known to mix it up for campaigns that need it:</p><p></p><p>1. No multiclass penalties!</p><p>2. At the end of each session we discuss what we dug and didn't dig about the session. We also vote via secret ballot on the best roleplayer and that person gets an XP reward.</p><p>3. Roll not made where the GM can see them will be rerolled.</p><p>4. At the beginning of each session players get ONE Swashbuckling Card (thanks, barsoomcore!). Even if the player doesn't use the card during the session, it goes away at the end of it. Thus, a new card each session.</p><p>5. When you level, you must see if the GM will allow you to take a level in the class you wish to. This is based on what your character has been up to: a PC who's been doing lots of magical research would be more eligable for Wizard or Sorcerer than Fighter.</p><p>6. Bonus XP for backgrounds or visual representations of your character (sketches, found art, etc.).</p><p>7. Too much OOC chatter results in Paying the Pig, IE putting some change in a piggy bank in the center of the table. This cash is used to buy (HEALTHY!!!) snacks for the group, books, mats, markers, etc.</p><p>8. Along with normal combat XP, each player is rated on a scale of 1-5 in categories of Roleplaying, Story, and Table Manners. This number is then multiplied by 100, and the player recieves that much XP. Also, a 100xp reward is given for showing up, as well as various other awards for exceptional roleplaying, planning, helping look up a ruling, etc.</p><p></p><p>That's all I can think of, but I'll totally post more if I do think of them. Post yours NOW! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /></p></blockquote><p></p>
[QUOTE="dave_o, post: 2324797, member: 2933"] Inspired by the most insignificant house rule thread, I decided to make this -- I LOVE reading other people's house rules and have incorproated some amazing ones I read here over the years. So here are the ones I tend to use, though I've been known to mix it up for campaigns that need it: 1. No multiclass penalties! 2. At the end of each session we discuss what we dug and didn't dig about the session. We also vote via secret ballot on the best roleplayer and that person gets an XP reward. 3. Roll not made where the GM can see them will be rerolled. 4. At the beginning of each session players get ONE Swashbuckling Card (thanks, barsoomcore!). Even if the player doesn't use the card during the session, it goes away at the end of it. Thus, a new card each session. 5. When you level, you must see if the GM will allow you to take a level in the class you wish to. This is based on what your character has been up to: a PC who's been doing lots of magical research would be more eligable for Wizard or Sorcerer than Fighter. 6. Bonus XP for backgrounds or visual representations of your character (sketches, found art, etc.). 7. Too much OOC chatter results in Paying the Pig, IE putting some change in a piggy bank in the center of the table. This cash is used to buy (HEALTHY!!!) snacks for the group, books, mats, markers, etc. 8. Along with normal combat XP, each player is rated on a scale of 1-5 in categories of Roleplaying, Story, and Table Manners. This number is then multiplied by 100, and the player recieves that much XP. Also, a 100xp reward is given for showing up, as well as various other awards for exceptional roleplaying, planning, helping look up a ruling, etc. That's all I can think of, but I'll totally post more if I do think of them. Post yours NOW! :mad: [/QUOTE]
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