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What house rules do YOU use?
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<blockquote data-quote="Thanee" data-source="post: 2325434" data-attributes="member: 478"><p>Some noteworthy ones:</p><p></p><p>- If a character rolls less than half the HD during level up, the result is half the HD (i.e. 4 for a d8) instead.</p><p></p><p>- Instead of raising one ability by one every four levels, a character gains 3+level/8 (round up) PB points to distribute as desired (cost per raise: up to 14: 1 each, 15-16: 2 each, 17-18: 3 each, 19-20: 4 each, 21-22: 5 each, etc; the base ability is raised, unmodified by racial, enhancement, inherent or any other ability bonuses; points cannot be saved up for later). [<em>Note:</em> I'm currently testing this house rule in my PbP game.]</p><p></p><p>- Half-Elves gain extra skill points per level just like humans do. I'm also considering to give them Favored Class: All classes.</p><p></p><p>- Half-Orcs have a +4 racial bonus on Intimidate checks.</p><p></p><p>- The cost to write a spell into a spellbook is only 1/10th of the given cost. Inks are not <em>that</em> expensive.</p><p></p><p>- Some spells with a 1 min./lvl duration have a 10 min./lvl duration instead (stat buffs, <em>Invisibility</em>, <em>Fly</em>).</p><p></p><p>- <em>Polymorph</em> is a personal spell with 10 min./lvl duration.</p><p></p><p>- Characters with the Trapfinding ability automatically make a (secret) search check against any trap within 5 ft. during movement, much like elves can find secret doors.</p><p></p><p>- <em>Detect Magic</em> and <em>Arcane Sight</em> count as interacting with an illusion when detecting/viewing an illusion aura. An immediate (secret) Will save determines, whether the extra sense provides a correct reading, or is fooled by the illusion, in which case a false reading is determined (i.e. a different school of magic, as determined by the creator of the illusion).</p><p></p><p>- Prone 5-foot step: 5-foot step + Move Action (no AoO).</p><p></p><p>- Range penalties apply when exceeding, not upon reaching the range increment.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 2325434, member: 478"] Some noteworthy ones: - If a character rolls less than half the HD during level up, the result is half the HD (i.e. 4 for a d8) instead. - Instead of raising one ability by one every four levels, a character gains 3+level/8 (round up) PB points to distribute as desired (cost per raise: up to 14: 1 each, 15-16: 2 each, 17-18: 3 each, 19-20: 4 each, 21-22: 5 each, etc; the base ability is raised, unmodified by racial, enhancement, inherent or any other ability bonuses; points cannot be saved up for later). [[i]Note:[/i] I'm currently testing this house rule in my PbP game.] - Half-Elves gain extra skill points per level just like humans do. I'm also considering to give them Favored Class: All classes. - Half-Orcs have a +4 racial bonus on Intimidate checks. - The cost to write a spell into a spellbook is only 1/10th of the given cost. Inks are not [i]that[/i] expensive. - Some spells with a 1 min./lvl duration have a 10 min./lvl duration instead (stat buffs, [i]Invisibility[/i], [i]Fly[/i]). - [i]Polymorph[/i] is a personal spell with 10 min./lvl duration. - Characters with the Trapfinding ability automatically make a (secret) search check against any trap within 5 ft. during movement, much like elves can find secret doors. - [i]Detect Magic[/i] and [i]Arcane Sight[/i] count as interacting with an illusion when detecting/viewing an illusion aura. An immediate (secret) Will save determines, whether the extra sense provides a correct reading, or is fooled by the illusion, in which case a false reading is determined (i.e. a different school of magic, as determined by the creator of the illusion). - Prone 5-foot step: 5-foot step + Move Action (no AoO). - Range penalties apply when exceeding, not upon reaching the range increment. Bye Thanee [/QUOTE]
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