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What house rules do you use?
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<blockquote data-quote="HellBlazer" data-source="post: 171860" data-attributes="member: 1200"><p>Still experimenting with a few things...</p><p></p><p> House Rules</p><p></p><p>Ability Scores: To create ability scores roll 1D10 then add the result of the roll to 70. The total result is your ability points that you may distribute on a one for one basis among your six abilities.</p><p> When distributing the ability points use the following guidelines: No starting ability score may exceed 16 unless otherwise noted: </p><p>Dwarves: 18 Constitution Max.</p><p> 14 Charisma Max.</p><p> Elves: 18 Dexterity Max.</p><p> 14 Constitution Max.</p><p> Gnomes: 18 Constitution Max.</p><p> 14 Strength Max.</p><p> Half-Orc: 18 Strength Max.</p><p> 14 Intelligence Max.</p><p> 14 Charisma Max.</p><p> Halflings: 18 Dexterity Max.</p><p> 14 Strength Max.</p><p></p><p> Character Classes: For Rangers use the Monte Cook Ranger 2 version.</p><p>Sorcerers and Bards receive 8 0-level spells at first level instead of 4. A Cleric may cast an additional number of 0-level spells equal to his Wis. modifier.</p><p></p><p>Combat: Attack of Opportunity- To perform a AoO a character must have a +1 BaB. Performing an AoO gives the character a –2 to AC and a –2 to the attack roll (not cumulative for multiple AoO) until he can act next. </p><p></p><p>Fumble: The following guidelines are used in combat. </p><p> The Fumble Threat Range (FTR) of a weapon is dependent on the unmodified Critical Threat Range (CTR) of that weapon. The dependency is as follows:</p><p> CTR FTR</p><p> 20 -- 1</p><p> 19-20 -- 1-2</p><p> 18-20 -- 1-3</p><p> If you make an attack roll and the number on the D20 falls within the FTR you may have scored a fumble. To find out if it’s a fumble, you immediately make a fumble roll—another attack roll with all the same modifiers as the attack roll you just made. If the fumble roll results in a miss against the targets AC, your original attack is a fumble. (The fumble roll just needs to miss for a fumble, not hit the FTR.) If the fumble roll results in a hit, then your original attack is just a normal miss.</p><p> When a combatant fumbles, all opponents within melee range receive an AoO. The fumbling combatant also loses his Dex. bonus to his AC for the remainder of that combat round. Rogues with Uncanny Dodge do not suffer the penalty to AC.</p><p></p><p>Metamagic Feats: At first level a Wizard and Sorcerer may choose a Metamagic feat as a bonus feat in addition to all other feats they may receive. Every two levels after the first (i.e. 3rd, 5th, etc.) they may choose another Metamagic feat to add to their list of feats. When you reach a level that you normally can pick a new feat, you may pick a Metamagic feat.</p></blockquote><p></p>
[QUOTE="HellBlazer, post: 171860, member: 1200"] Still experimenting with a few things... House Rules Ability Scores: To create ability scores roll 1D10 then add the result of the roll to 70. The total result is your ability points that you may distribute on a one for one basis among your six abilities. When distributing the ability points use the following guidelines: No starting ability score may exceed 16 unless otherwise noted: Dwarves: 18 Constitution Max. 14 Charisma Max. Elves: 18 Dexterity Max. 14 Constitution Max. Gnomes: 18 Constitution Max. 14 Strength Max. Half-Orc: 18 Strength Max. 14 Intelligence Max. 14 Charisma Max. Halflings: 18 Dexterity Max. 14 Strength Max. Character Classes: For Rangers use the Monte Cook Ranger 2 version. Sorcerers and Bards receive 8 0-level spells at first level instead of 4. A Cleric may cast an additional number of 0-level spells equal to his Wis. modifier. Combat: Attack of Opportunity- To perform a AoO a character must have a +1 BaB. Performing an AoO gives the character a –2 to AC and a –2 to the attack roll (not cumulative for multiple AoO) until he can act next. Fumble: The following guidelines are used in combat. The Fumble Threat Range (FTR) of a weapon is dependent on the unmodified Critical Threat Range (CTR) of that weapon. The dependency is as follows: CTR FTR 20 -- 1 19-20 -- 1-2 18-20 -- 1-3 If you make an attack roll and the number on the D20 falls within the FTR you may have scored a fumble. To find out if it’s a fumble, you immediately make a fumble roll—another attack roll with all the same modifiers as the attack roll you just made. If the fumble roll results in a miss against the targets AC, your original attack is a fumble. (The fumble roll just needs to miss for a fumble, not hit the FTR.) If the fumble roll results in a hit, then your original attack is just a normal miss. When a combatant fumbles, all opponents within melee range receive an AoO. The fumbling combatant also loses his Dex. bonus to his AC for the remainder of that combat round. Rogues with Uncanny Dodge do not suffer the penalty to AC. Metamagic Feats: At first level a Wizard and Sorcerer may choose a Metamagic feat as a bonus feat in addition to all other feats they may receive. Every two levels after the first (i.e. 3rd, 5th, etc.) they may choose another Metamagic feat to add to their list of feats. When you reach a level that you normally can pick a new feat, you may pick a Metamagic feat. [/QUOTE]
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