Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What house rules do you use?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mordax" data-source="post: 175227" data-attributes="member: 4430"><p>Hrm...</p><p></p><p>0) Point buy system for attributes. </p><p>Can't imagine still rolling stats. Yuck. I stopped doing it as a DM sometime during 1E - started handing out 80 flat points, stuff like that. </p><p></p><p>I haven't even been subjected to this as a player in a long, long time. Shortly after the PHB came out, another guy around here had us roll up some 1st level characters. </p><p></p><p>I came out at the top of the heap: my attribute bonuses added to something like +13, and I ended up triple classed before too long. The low guy got something like 10-12 points, and wasn't even competent in his *initial* class.</p><p></p><p>Nobody in the group ever suggested rolling stats again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>1) +2 base skill points for all classes.</p><p>That is, a Fighter is now 4+Int mod per level, Rogues are 10+Int mod, etc. This is a relatively recent change, but everyone seems to love it. Reduces multiclassing a lot.</p><p></p><p>2) Certain classes have been reorganized: </p><p>a) Monte Cook Sorcerer. (The PHB Sorcerer is still a "monster class.")</p><p>b) Bertman Ranger.</p><p>c) PrC Paladin (Blackguard spell progression).</p><p>d) Druids don't lose their spellcasting privileges for 24 hours if they use "forbidden" items. They just suffer spell failure, same as a Wizard, in metal armor. And Wildshaping doesn't work.</p><p></p><p>3) Bards have perks: </p><p>a) 8+Int mod skill points (figuring in house rule #1, above).</p><p>b) They can cast Still spells at +0 spell level, encouraging them to actually use some freaking armor.</p><p>(I thought about using the Monte Bard, but I don't own either BoEM, and I don't like using classes I haven't fully read.)</p><p></p><p>4) Fixed some broken stuff</p><p>a) Harm works exactly as written in the PHB, except that it caps at inflicting 100 hp damage. </p><p>b) Vorpal weapons gain +4 to their critical multiplier. No more instant death, just...heavy nastiness.</p><p></p><p>5) Rolling hp is strictly optional. In a standard campaign, players can just take 1/2HD+1. In an epic game, they get 3/4HD.</p><p></p><p>Edit: Oh, who can stop at 5 house rules? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>6) I changed the races a little:</p><p>a) Elves have preferred Bard & Sorcerer. (Works like Favored: Any, but only for those 2 classes.)</p><p>b) Half Orcs no longer take a Cha penalty.</p><p></p><p>7) Tumble is opposed by a Ref save. (*Very* new rule, but so far, I'm liking it.)</p></blockquote><p></p>
[QUOTE="Mordax, post: 175227, member: 4430"] Hrm... 0) Point buy system for attributes. Can't imagine still rolling stats. Yuck. I stopped doing it as a DM sometime during 1E - started handing out 80 flat points, stuff like that. I haven't even been subjected to this as a player in a long, long time. Shortly after the PHB came out, another guy around here had us roll up some 1st level characters. I came out at the top of the heap: my attribute bonuses added to something like +13, and I ended up triple classed before too long. The low guy got something like 10-12 points, and wasn't even competent in his *initial* class. Nobody in the group ever suggested rolling stats again. :) 1) +2 base skill points for all classes. That is, a Fighter is now 4+Int mod per level, Rogues are 10+Int mod, etc. This is a relatively recent change, but everyone seems to love it. Reduces multiclassing a lot. 2) Certain classes have been reorganized: a) Monte Cook Sorcerer. (The PHB Sorcerer is still a "monster class.") b) Bertman Ranger. c) PrC Paladin (Blackguard spell progression). d) Druids don't lose their spellcasting privileges for 24 hours if they use "forbidden" items. They just suffer spell failure, same as a Wizard, in metal armor. And Wildshaping doesn't work. 3) Bards have perks: a) 8+Int mod skill points (figuring in house rule #1, above). b) They can cast Still spells at +0 spell level, encouraging them to actually use some freaking armor. (I thought about using the Monte Bard, but I don't own either BoEM, and I don't like using classes I haven't fully read.) 4) Fixed some broken stuff a) Harm works exactly as written in the PHB, except that it caps at inflicting 100 hp damage. b) Vorpal weapons gain +4 to their critical multiplier. No more instant death, just...heavy nastiness. 5) Rolling hp is strictly optional. In a standard campaign, players can just take 1/2HD+1. In an epic game, they get 3/4HD. Edit: Oh, who can stop at 5 house rules? :) 6) I changed the races a little: a) Elves have preferred Bard & Sorcerer. (Works like Favored: Any, but only for those 2 classes.) b) Half Orcs no longer take a Cha penalty. 7) Tumble is opposed by a Ref save. (*Very* new rule, but so far, I'm liking it.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What house rules do you use?
Top