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What house rules do you use?
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<blockquote data-quote="Y.O.Morales" data-source="post: 205567" data-attributes="member: 4783"><p>I do not like the rules that obligate a player to customize her character in some way. For example, the rules for multiclassing says that a -20% exp. penalty is imposed until the character balances the levels of the classes. So a player who wants to take only one level in rogue, for example, is obliged to level it with the other in order to elminate the penalty. So here are my house rules:</p><p></p><p>#1: Requisites for prestige classes that are racial are eliminated (I also do not like character options that are exclusive to races).</p><p>#2: As for the exp. penalty for multiclassing, it only counts until the character reachs the next character-level. A penalty goes for every new class the player adds.</p><p>#3: A player which got a natural 1 has the opportunity for rerolling (this is actually a variant explained in chapter 3 of the DMG).</p><p>#4: The sorcerer starts with a number of cantrips that equal 6+Cha modifier (this was made to balance the sorcerer a little bit with the wizard).</p><p>#5: A character is proficient with the favored weapon of the deity (this rule depend on how the deities function in the setting of the game)</p></blockquote><p></p>
[QUOTE="Y.O.Morales, post: 205567, member: 4783"] I do not like the rules that obligate a player to customize her character in some way. For example, the rules for multiclassing says that a -20% exp. penalty is imposed until the character balances the levels of the classes. So a player who wants to take only one level in rogue, for example, is obliged to level it with the other in order to elminate the penalty. So here are my house rules: #1: Requisites for prestige classes that are racial are eliminated (I also do not like character options that are exclusive to races). #2: As for the exp. penalty for multiclassing, it only counts until the character reachs the next character-level. A penalty goes for every new class the player adds. #3: A player which got a natural 1 has the opportunity for rerolling (this is actually a variant explained in chapter 3 of the DMG). #4: The sorcerer starts with a number of cantrips that equal 6+Cha modifier (this was made to balance the sorcerer a little bit with the wizard). #5: A character is proficient with the favored weapon of the deity (this rule depend on how the deities function in the setting of the game) [/QUOTE]
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