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What house rules do you use?
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<blockquote data-quote="RobNJ" data-source="post: 205683" data-attributes="member: 3617"><p>1) In my game, alignment has absolutely no game effect except for those classes and creatures that are supernaturally aligned. For example, detect evil would work only on paladins, clerics, demons, etc. Creatures that are intrinsically their alignment. I've found alignment-as-a-rule to be clumsy at best, an actively bad thing at worst.</p><p></p><p>2) If one strike causes 75% of your hit points in damage, you get scarred by it.</p><p></p><p>3) If you have Ambidexterity, your off-hand Strength bonus to damage is not half, it is full.</p><p></p><p>4) If you roll a 1 in combat, you roll to hit again. If you hit, nothing bad happens, you just miss. If you miss the touch AC, you drop your weapon. If you miss AC 10 - any dex and size penalty the creature has, you drop your weapon and fall prone.</p><p></p><p>5) Sorcerers can have magically-related Knowledge skills as class skills if they have had personal experience of the thing in question.</p><p></p><p>----</p><p></p><p>Then there's the unofficial 6th house rule my players seem to have invented <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>6) NPCs exist to be bullied if they're weaker than you and insulted if they're stronger than you.</p></blockquote><p></p>
[QUOTE="RobNJ, post: 205683, member: 3617"] 1) In my game, alignment has absolutely no game effect except for those classes and creatures that are supernaturally aligned. For example, detect evil would work only on paladins, clerics, demons, etc. Creatures that are intrinsically their alignment. I've found alignment-as-a-rule to be clumsy at best, an actively bad thing at worst. 2) If one strike causes 75% of your hit points in damage, you get scarred by it. 3) If you have Ambidexterity, your off-hand Strength bonus to damage is not half, it is full. 4) If you roll a 1 in combat, you roll to hit again. If you hit, nothing bad happens, you just miss. If you miss the touch AC, you drop your weapon. If you miss AC 10 - any dex and size penalty the creature has, you drop your weapon and fall prone. 5) Sorcerers can have magically-related Knowledge skills as class skills if they have had personal experience of the thing in question. ---- Then there's the unofficial 6th house rule my players seem to have invented :) 6) NPCs exist to be bullied if they're weaker than you and insulted if they're stronger than you. [/QUOTE]
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