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General Tabletop Discussion
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What house rules do you use?
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<blockquote data-quote="Cloudgatherer" data-source="post: 24142" data-attributes="member: 66"><p>A few of my own...</p><p></p><p>Skill Focus</p><p>Blatant Use of Rule 0: Bonus will be increased from +2 to +3. Those looking for a feat to change a cross-class skill into a class skill, see Cosmopolitan from the FRCS.</p><p></p><p>Toughness</p><p>Blatant Use of Rule 0: Toughness will add +1 HP per level and can only be taken once.</p><p></p><p>Death and Resurrection</p><p>Instead of suffering a level loss when raised from the dead (as per Raise Dead or Resurrection), a character will incur an “experience debt” which must be paid off before the character can level. When a character is resurrected with a spell that would normally require a loss of a level, the character will incur an XP debt of 500 XP * Character Level instead. The character’s XP total is left unchanged, but the “debt” must be paid off before the character can gain another level. Most often, the character will divert all XP earned in following adventures toward paying off the debt and then continue leveling normally.</p><p></p><p>Dispel Magic and Greater Dispelling versus Permanency</p><p>When a successful dispel magic is cast on a permanent magic effect, it will work using the rules for magic items when they are subject to a dispelling effect. The magic of the item or permanent magic effect will be negated for 1d4 rounds. If the effect is again successfully dispelled while it is negated, then the magic is destroyed/dismissed.</p><p></p><p>Spellbook rules</p><p>Learning a spell from a “borrowed” spellbook: In addition to the normal scribing rules, a wizard may attempt to learn a spell from a discovered spellbook (scrolls must still be copied using existing rules). A wizard may spend a day studying the spell, then make a spellcraft check of DC 20 + spell level to understand the spell. If the check succeeds, he may spend an additional 1-day per spell level to finish learning the spell. Failure means you can try again when you have put another rank into spellcraft. A successfully learned spell may be prepared from the spellbook as if it were in the mage’s own handwriting (preparation is guaranteed, no spellcraft check). The time spent learning the spell does not have to be uninterruptible; it can be done in between adventures or while traveling.</p></blockquote><p></p>
[QUOTE="Cloudgatherer, post: 24142, member: 66"] A few of my own... Skill Focus Blatant Use of Rule 0: Bonus will be increased from +2 to +3. Those looking for a feat to change a cross-class skill into a class skill, see Cosmopolitan from the FRCS. Toughness Blatant Use of Rule 0: Toughness will add +1 HP per level and can only be taken once. Death and Resurrection Instead of suffering a level loss when raised from the dead (as per Raise Dead or Resurrection), a character will incur an “experience debt” which must be paid off before the character can level. When a character is resurrected with a spell that would normally require a loss of a level, the character will incur an XP debt of 500 XP * Character Level instead. The character’s XP total is left unchanged, but the “debt” must be paid off before the character can gain another level. Most often, the character will divert all XP earned in following adventures toward paying off the debt and then continue leveling normally. Dispel Magic and Greater Dispelling versus Permanency When a successful dispel magic is cast on a permanent magic effect, it will work using the rules for magic items when they are subject to a dispelling effect. The magic of the item or permanent magic effect will be negated for 1d4 rounds. If the effect is again successfully dispelled while it is negated, then the magic is destroyed/dismissed. Spellbook rules Learning a spell from a “borrowed” spellbook: In addition to the normal scribing rules, a wizard may attempt to learn a spell from a discovered spellbook (scrolls must still be copied using existing rules). A wizard may spend a day studying the spell, then make a spellcraft check of DC 20 + spell level to understand the spell. If the check succeeds, he may spend an additional 1-day per spell level to finish learning the spell. Failure means you can try again when you have put another rank into spellcraft. A successfully learned spell may be prepared from the spellbook as if it were in the mage’s own handwriting (preparation is guaranteed, no spellcraft check). The time spent learning the spell does not have to be uninterruptible; it can be done in between adventures or while traveling. [/QUOTE]
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What house rules do you use?
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