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What house rules do you use?
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<blockquote data-quote="Plane Sailing" data-source="post: 24972" data-attributes="member: 114"><p>For a full range of my house rules, look at the website in my .sig. Some of those are for campaign flavour, some of those are because we think 3e got it "wrong" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>For a semirandom list of 5</p><p></p><p>1) Wound/vitality points used </p><p></p><p>2) Skill focus gives +3 rather than +2 (to be fair, WotC seem to have recognised this problem as it is what they have done in every subsequent game!)</p><p></p><p>3) Skill cap for cross-class skills is level+1 rather than (level+3)/2. It is still costly to increase cross-class skills, but if the fighter wants to be as good at sense motive as he possibly can, he can end up with a decent score without multiclassing.</p><p></p><p>4) If you fail the DC25 check to tumble through an opponent, you bounce off them and fail to get past - and draw an AoO to boot.</p><p></p><p>5) No level drains/negative levels. These do Con damage instead (typically 2 points CON damage per negative level). Blood drains (weasels, stirges etc) drain STR first and then only drain CON when all Str is gone</p><p></p><p>Heh. Sneaked two in for #5</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 24972, member: 114"] For a full range of my house rules, look at the website in my .sig. Some of those are for campaign flavour, some of those are because we think 3e got it "wrong" ;) For a semirandom list of 5 1) Wound/vitality points used 2) Skill focus gives +3 rather than +2 (to be fair, WotC seem to have recognised this problem as it is what they have done in every subsequent game!) 3) Skill cap for cross-class skills is level+1 rather than (level+3)/2. It is still costly to increase cross-class skills, but if the fighter wants to be as good at sense motive as he possibly can, he can end up with a decent score without multiclassing. 4) If you fail the DC25 check to tumble through an opponent, you bounce off them and fail to get past - and draw an AoO to boot. 5) No level drains/negative levels. These do Con damage instead (typically 2 points CON damage per negative level). Blood drains (weasels, stirges etc) drain STR first and then only drain CON when all Str is gone Heh. Sneaked two in for #5 Cheers [/QUOTE]
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