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What house rules do you use?
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<blockquote data-quote="KarinsDad" data-source="post: 26674" data-attributes="member: 2011"><p>I am up to 5 pages of house rules now (not counting revised item creation). Sigh. But, still better than the 10 pages of 2E house rules.</p><p></p><p>Here is my list of the five I consider to be the most important. Some of the details are left out.</p><p></p><p>1) If you go to -10 hits or lower, another character can save your life if you are brought up to -9 or higher within one round.</p><p></p><p>2) AoO Immunities are removed from the game. Basically, Tumble, Cast Defensively, Spring Attack, etc. use their roll (attack roll in the case of Spring Attack) to set a DC for a Reflex save by the opponent to still get the AoO.</p><p></p><p>3) I use hexes, so area affect spell radius' do not include the center hex.</p><p></p><p>4) Firing missiles through covering characters or into melee can result in a re-roll to accidentally hit a different target.</p><p></p><p>5) All spell casters have the same levels for Cure spells. In other words, Cure Light Wounds is always a first level spell. Cure Moderate Wounds is always a second level spell, etc.</p><p></p><p>I also like my rule that automatically adds +1 to Spot on levels 1, 4, etc., +1 to Listen on levels 2, 5, etc., and +1 to Sense Motive on levels 3, 6, etc. I really think high level characters should automatically learn some level of awareness, just like even the least combat capable of them learn some level of BAB.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 26674, member: 2011"] I am up to 5 pages of house rules now (not counting revised item creation). Sigh. But, still better than the 10 pages of 2E house rules. Here is my list of the five I consider to be the most important. Some of the details are left out. 1) If you go to -10 hits or lower, another character can save your life if you are brought up to -9 or higher within one round. 2) AoO Immunities are removed from the game. Basically, Tumble, Cast Defensively, Spring Attack, etc. use their roll (attack roll in the case of Spring Attack) to set a DC for a Reflex save by the opponent to still get the AoO. 3) I use hexes, so area affect spell radius' do not include the center hex. 4) Firing missiles through covering characters or into melee can result in a re-roll to accidentally hit a different target. 5) All spell casters have the same levels for Cure spells. In other words, Cure Light Wounds is always a first level spell. Cure Moderate Wounds is always a second level spell, etc. I also like my rule that automatically adds +1 to Spot on levels 1, 4, etc., +1 to Listen on levels 2, 5, etc., and +1 to Sense Motive on levels 3, 6, etc. I really think high level characters should automatically learn some level of awareness, just like even the least combat capable of them learn some level of BAB. [/QUOTE]
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